[h1]Halloween Event:[/h1] PEI has is now haunted! Explore to find some new loot and easter eggs like pumpkin pie or jack-o-lanterns! [img]http://cdn.akamai.steamstatic.com/steam/apps/304930/extras/News_172_Image_0_9578cf22e795850016eea7999ad76583.jpg[/img] As you play you'll also receive new Halloween Gift Presents which can be unwrapped (no keys/etc needed) to get cool Halloween themed cosmetics and skins. These will stop dropping after the event, but can be used year-round. Thanks for all your great suggestions in the teaser comments! While playing in-game you may run into some of the new content/features you suggested. [h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Halloween PEI map. [*]Added skill level/stat/bonus information and names. [*]Added new zombie/animal movement buffer. [More info below] [*]Added pumpkin seed. [ID 1045] [*]Added pumpkin. [ID 1046] [*]Added pumpkin pie. [ID 1047] [*]Added hockey mask. [ID 1048] [*]Added jack-o-lantern torch. [ID 1049] [*]Added unwrappable Halloween Gift Present drop. [*]Added Halloween themed cosmetics and skins. [*]Added Carbon Fiber and Chrome Plated mystery box drops. [*]Added various rare/epic/legendary/mythical skins. [*]Added uncommon harvest and shoreline drops. [*]Added more skills to split up skills that did too many things. [*]Added all weapon/attachment source files instead of just Model_0.fbx. [/list] [b]Improvements:[/b] [list] [*]Improved eaglefire/honeybadger models. [*]Improved tree handling of missing asset. [*]Improved emissive rainbow shader (e.g. bowtie) color blending. [*]Improved separation between networking and game-specific code a bit more. [/list] [b]Tweaks:[/b] [list] [*]Tweaked stats of most of the skills. [*]Tweaked rate of zombie collisions on server. [*]Tweaked viper to use civilian ammunition. [*]Tweaked jump-climbing trees to work again. [*]Tweaked saw to be craftable from two sheet metal. [*]Tweaked steamworks API warnings to show in logs. [*]Tweaked asset data loading errors to show in logs. [*]Tweaked minimum network update register distance. [*]Tweaked in-game update notes to show "Updates" section. [/list] [b]Fixes:[/b] [list] [*]Fixed floating docks on PEI. [*]Fixed duplicate grass above pirate cave. [*]Fixed disconnect branch on maple tree. [*]Fixed viper iron sights material. [*]Fixed hawkhound iron sights material. [*]Fixed schofield iron sights material. [*]Fixed grass in tunnel on PEI. [*]Fixed horde purchase node text and item name. [*]Fixed submerged chairs in Stratford firestation. [*]Fixed hockey net collision on back. [*]Fixed timberwolf chamber UV layout. [*]Fixed viper side rail base texture. [*]Fixed maplestrike handle UV layout. [*]Fixed jumping up sides of civilian tents. [*]Fixed rocket iron sights. [*]Fixed pixel bleed on Avenger base texture. [*]Fixed resetting moon cylce after leaving during anomaly and rejoining. [*]Fixed movement input on loading screen. [*]Fixed saving filters/mode to cloud. [*]Fixed case where item icon list could cause a crash. [*]Fixed crash when attaching some specific sights. [*]Fixed multicam cobra/avenger showing up as forest. [/list] [h1]Steam Economy:[/h1] The Red and Blue mystery boxes have been removed from the drops list meaning there is a limited supply of all the items inside. While playing you might now find the Carbon Fiber or Chrome Plated mystery boxes! [h1]Multiplayer:[/h1] The multiplayer code is now a bit cleaner, and some new movement-related code was added. In multiplayer anything that moves should now appear much smoother. [b]Edit[/b]: It looks like a bit more work needs to go into the new player/vehicle movement networking, so I will make that my #1 priority for 3.13.4.0. For the mean time I've rolled back these changes to player/vehicle but not zombie/animal in 3.13.3.1.