February Roadmap
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[h1]February Roadmap:[/h1]
February is going to be a polishing month for 3.0 in that a lot of the features are now there, and it's just a matter of building on them to create a bit more new content. This is going to be a bit less strict of a month in that there are less specific goals other than to improve the game by doing things such as:
[list]
[*]Expand selection of buildables such as stairs, ladders, farms, chests and traps.
[*]Fill in the map with more detail, furniture and locations.
[*]Implement character specialties and skill trees.
[*]Improve the user interface.
[*]Boost performance.
[*]Better item spawning in multiplayer.
[/list]
Due to the flexibility of this month feedback is going to be even easier to integrate into the game, so be sure to voice your opinions!
[h1]3.6.0.0 Update Notes:[/h1]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added ability to use backspace instead of delete.
[*]Added ability to ctrl-delete to remove an entire road.
[/list]
[b]Improvements:[/b]
[list]
[*]Gold member clothing no longer provides any warmth.
[*]Hunger is food, thirst is water and sickness is immunity to be more understandable.
[/list]
[b]Tweaks:[/b]
[list]
[*]Swapped ghillie hood to hat slot so it provides heat.
[*]Reduced delay between zombie inside range and attack.
[*]Decreased sample counts of postprocessing. (ambient occlusion, light shafts, etc)
[*]Disabled specular shaders, so let me know if you find any besides on the ice.
[*]Black and white heightmaps are no longer halved since the vast majority of people have updated.
[*]Visions have a 12.5% chance of altering each color channel at the same time.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed pants being uncraftable.
[*]Fixed node and path tools selecting the opposite and crashing.
[*]Fixed pebble texture bleeding.
[*]Fixed a few cases of objects misconfigured.
[*]Fixed creating levels with the same name.
[*]Fixed duplicating items when holding it and taking the container off.
[*]Fixed navigation near water.
[*]Fixed visually small objects not showing up on map.
[*]Fixed water refraction/reflection draw layer distance.
[*]Fixed resources generating near edge of material.
[*]Fixed zombies cancelling searching when hit repeatedly quickly.
[*]Fixed ragdolls to be disabled with physics disabled.
[*]Fixed a crash when smoothing terrain.
[*]Fixed equipment input missing a patch applied months ago.
[*]Fixed map image resolution.
[*]Fixed a dumb performance bug with lots of objects. (although obviously large numbers of objects still drain performance)
[/list]
Keep in mind that a lot of buildings still need furniture, there will probably be quite a few performance issues that need fixing and the item spawns are poorly balanced, but the Canada map is now available to begin testing along with hundreds of new models and a few items. Do not set your expectations too high for now!
Several more locations may be added in the future as well such as a race track, golf course and mine. In the mean time be sure to let me know what you think!
[b]Thanks for reading![/b]