Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, and more! [h1]ComboCrate 2024 – Last Chance![/h1] Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left! View the original announcement for more information. Even if you aren’t participating, check out other people’s submissions! [url=https://blog.smartlydressedgames.com/2024/09/25/calling-all-modders-combocrate-2024-workshop-event/]View Original Announcement[/url] [url=https://steamcommunity.com/workshop/browse/?appid=304930&searchtext=combocrate&browsesort=mostrecent&section=mtxitems]View ComboCrate 2024 Submissions[/url] [h1]Video: Are Unturned Players Friendly?[/h1] [previewyoutube=11Aqjx1t9oc;full][/previewyoutube] MTN visits a random Escalation server, eager to make friends—or at least secure a new fishing partner. Will he find what he’s looking for? [h1]Mod: Tales of Terror – Difficulty Update![/h1] [img]https://clan.cloudflare.steamstatic.com/images//6119952/bfbe08f9f80d9c7459363d293511772a65b2bd62.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1186318457]The Tales of Terror mod, by Spyjack.[/url] Even as Halloween passes, one cannot escape the horrors of Spyjack’s Tales of Terror! Experience the In The Fading Moonlight expansion alone or with friends. With smoother gameplay and a dynamic difficulty system, it’s the perfect time to return to this roguelite, dungeon-crawling experience by Spyjack. [h1]Mod: Five Nights at Nelson’s[/h1] [img]https://clan.cloudflare.steamstatic.com/images//6119952/d4dbf3a72e8b8b127af4e22bf8ea4c2e08c84f84.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3357746649]The Five Nights at Nelson’s mod, by Prostate and biedaktokox.[/url] Can you survive (at least) five nights at Nelson’s? This mod by biedaktokox and Prostate is a faithful parody of a familiar, pizzeria-featuring horror game. You will need to watch the cameras, close those doors, and manage your power usage in order to survive until 6:00 a.m. [h1]Tree Models[/h1] [img]https://clan.cloudflare.steamstatic.com/images//6119952/3dd7fb273bd5a16c92e49724664e348e99fb0555.png[/img] In case you missed it: we recently removed the “SpeedTrees” graphical setting. This offered higher fidelity trees, but came with a number of issues that we touched on in the 3.24.6.0 Update Notes. As part of this change, we are planning to replace all of the vanilla “legacy” tree models. You may have seen some older (and now outdated) revisions teased on our Forum. Updated tree models are planned to release in an upcoming update. Once the trees have been sorted out, we look forward to running another Screenshot Contest! [h1]Artwork Showcase[/h1] [img]https://clan.cloudflare.steamstatic.com/images//6119952/93e32783427abfe0265c6109ca73ec9f8cef3926.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3319263215]AWP Graphite with harp and winged stickers, by Bili_3885209.[/url] [img]https://clan.cloudflare.steamstatic.com/images//6119952/b1abc401394e7742d7b1a2a956167e4697be2f58.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3296598687]‘Pain’ at Somewhere (Ural Mountains LN #6.5), by Dark_player2013.[/url] [img]https://clan.cloudflare.steamstatic.com/images//6119952/69a9de8bc7e855b8d368d9fbcf3329cce7d9ce10.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3284360566]Four Generations, Still, Unturned., by Diddlyono.[/url] [img]https://clan.cloudflare.steamstatic.com/images//6119952/311e4e746e85c40bfebed0bc5c27e2481467b75e.jpg[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3341559006]“Just vibing, and admiring the small things…”, by Mr. Ch3m4s.[/url] [h1]Q&A[/h1] [b]Q. Why are there red numbers everywhere in the level editor?[/b] There’s a few reasons this could happen. 1) You might have toggled the visibility of Manual Object Culling volumes, which also displays the number of culled objects. 2) You might be in the Visibility tab; red numbers represent very object dense areas that could cause performance issues. (Answered on our Steam Discussions.) [b]Q. How can I add custom spawn tables to preexisting maps?[/b] This is a fairly straightforward mod to create nowadays! You can create a custom SpawnAsset—similar to how someone might do so for their map—and then add the GUID of a map’s preexisting spawn table as a root. For example, adding 424d1cd228a4493890f3d7f101612447 as a root would add items from your custom spawn table to the preexisting Vehicle_Spraypaints spawn table. [url=https://docs.smartlydressedgames.com/en/stable/assets/spawn-asset.html]Read More[/url] [b]Q. Is there a way I can view all GUIDs (or legacy IDs) when other peoples’ guides aren’t updated?[/b] You can generate a spreadsheet of all GUIDs from the Workshop menu screens, by pressing F1 and choosing “Export Asset IDs”. This includes modded content! [b]Q. Can I increase the vehicle spawn limit?[/b] This spawn limit is determined by the map’s size, and can be configured just like any other difficulty option! For example, the Max_Instances_Large setting affects Large-size maps such as Russia, Germany, and Hawaii. More information can be found on the “Gameplay Config” wiki page. [b]Q. How do Redirector Assets work?[/b] When the game looks up an asset by GUID (or legacy ID), it will instead return the target asset configured in the Redirector. This is useful for maintaining backwards compatibility, e.g. if you’ve removed an item from your mod. This feature has official documentation. (Answered on our Forum.) [url=https://forum.smartlydressedgames.com/t/how-redirector-assets-work/25428]Read More[/url] [h1]Send Us Your Questions![/h1] Thanks for reading! We regularly respond to questions posted on our Forum, Discord, Steam Discussions page, or the r/Unturned subreddit! You can also message us via email, Bluesky, or 𝕏 (Twitter). [url=https://blog.smartlydressedgames.com/?p=6484]View Blogpost[/url]