3.9.5.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added crafting level requirements:
Level 1: Improvised Items
Level 2: Metal Structures
Level 3: Complex Buildables
[*]Added cooking level requirements:
Level 1: Ingredients
Level 2: Snack Meals
Level 3: Formal Meals
[*]Added fire requirement to cooking. For now this means campfires.
[*]Added quality to food and water. Lower quality reduces the amount of food/water gained. Anything below 50% is unhealthy and causes sickness.
[*]Added ability to purify liquids with tablets under the repair tab.
[*]Added bread. (ID 460)
[*]Added tuna sandwich. (ID 461)
[/list]
[b]Improvements:[/b]
[list]
[*]Improved skills to only improve, not gating access to repair and healing others. [Right click on another player to heal them.]
[*]Improved skills death balance.
[*]Improved quality icons on small items.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked ingredient healthyness a bit lower.
[*]Tweaked snayperskya recoil a bit lower.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed flares in mechanic spawns.
[*]Fixed vaccine description length.
[*]Fixed a naming convention issue with stats.
[*]Fixed crafted items to start with 100% quality.
[/list]
Now that healing others is more open hopefully more people will see their silly animations. [Check them out!]
Next update you can expect more food crafting items such as milk and cheese, for right now a lot of recipes would not make sense.
Sorry about the lack of progress the last few days, with the release of GTA V on PC I got very sidetracked. On that note with the April roadmap I did not take into account my AP exams coming up very soon, so rather than a huge undertaking like overhauling the networking quite yet I'll be focusing on more features such as hunting and fishing!
[b]Thanks for reading![/b]