[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added crafting level requirements: Level 1: Improvised Items Level 2: Metal Structures Level 3: Complex Buildables [*]Added cooking level requirements: Level 1: Ingredients Level 2: Snack Meals Level 3: Formal Meals [*]Added fire requirement to cooking. For now this means campfires. [*]Added quality to food and water. Lower quality reduces the amount of food/water gained. Anything below 50% is unhealthy and causes sickness. [*]Added ability to purify liquids with tablets under the repair tab. [*]Added bread. (ID 460) [*]Added tuna sandwich. (ID 461) [/list] [b]Improvements:[/b] [list] [*]Improved skills to only improve, not gating access to repair and healing others. [Right click on another player to heal them.] [*]Improved skills death balance. [*]Improved quality icons on small items. [/list] [b]Tweaks:[/b] [list] [*]Tweaked ingredient healthyness a bit lower. [*]Tweaked snayperskya recoil a bit lower. [/list] [b]Fixes:[/b] [list] [*]Fixed flares in mechanic spawns. [*]Fixed vaccine description length. [*]Fixed a naming convention issue with stats. [*]Fixed crafted items to start with 100% quality. [/list] Now that healing others is more open hopefully more people will see their silly animations. [Check them out!] Next update you can expect more food crafting items such as milk and cheese, for right now a lot of recipes would not make sense. Sorry about the lack of progress the last few days, with the release of GTA V on PC I got very sidetracked. On that note with the April roadmap I did not take into account my AP exams coming up very soon, so rather than a huge undertaking like overhauling the networking quite yet I'll be focusing on more features such as hunting and fishing! [b]Thanks for reading![/b]