[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added new menu scene. [*]Added icons on the interactable bar. [/list] [b]Improvements:[/b] [list] [*]Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.) [/list] [b]Tweaks:[/b] [list] [*]Tweaked repair and supplies crafting icons to stay more consistent with everything else. [*]Tweaked blueprint + and = to use icons rather than text. [*]Tweaked graphics names to be more understandable and defaulted Level of Detail to High. [/list] [b]Fixes:[/b] [list] [*]Fixed generator placement using the wrong data type. [*]Fixed underground player spawns in the South East. [*]Fixed character box mouse offset. [/list] Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback. Going forward here are the new style rules: [list] [*]For dashboards take up as much space as possible, in-game use as little as possible. [*]Icon buttons will be 50x50 with a 40x40 image. [*]Text buttons will be 200x30 with no image. [*]Progress bars will be 200x30 with a 180x10 bar. [*]Scale well even down to 640x480. [*]Keep screen margins at 10 pixels. [/list] [h1]In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/"I hate it" are unhelpful, discouraging and are quickly deleted by the moderators.[/h1] [b]Thanks for reading![/b]