3.8.9.5 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added new menu scene.
[*]Added icons on the interactable bar.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved the in-game UI status bar positioning and scaling, blending it between old and new assets. (For now only to the inventory and not much at that, no time today unfortunately.)
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked repair and supplies crafting icons to stay more consistent with everything else.
[*]Tweaked blueprint + and = to use icons rather than text.
[*]Tweaked graphics names to be more understandable and defaulted Level of Detail to High.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed generator placement using the wrong data type.
[*]Fixed underground player spawns in the South East.
[*]Fixed character box mouse offset.
[/list]
Unfortunately due to old and new clashing together in some parts the UI is a disorganized, inconsistent mess. Over the next few days I will bring all the remaining untouched parts from yesterday along with the menu to scale better and to follow a standard based on your feedback.
Going forward here are the new style rules:
[list]
[*]For dashboards take up as much space as possible, in-game use as little as possible.
[*]Icon buttons will be 50x50 with a 40x40 image.
[*]Text buttons will be 200x30 with no image.
[*]Progress bars will be 200x30 with a 180x10 bar.
[*]Scale well even down to 640x480.
[*]Keep screen margins at 10 pixels.
[/list]
[h1]In the future if you have feedback about an update please remain civil and post your ideas in a constructive fashion. Death threats/spam/"I hate it" are unhelpful, discouraging and are quickly deleted by the moderators.[/h1]
[b]Thanks for reading![/b]