[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added new attachment interface. (Feedback?) [*]Added outlines and backdrops to item icons. [*]Added ping sorting to the in-game server list. [*]Added new player storage systems. [*]Added progress bars to generators and plants. [*]Added blocking to wells and waterwheels to prevent getting trapped. [*]Added minimum time to respawn to mega zombies. [*]Added [insert] to refresh bundles for people making custom content to easily test. [/list] [b]Improvements:[/b] [list] [*]Improved attachments search to not show duplicates. [*]Improved life interface to not show when attaching. [*]Improved terrain in the South East. [*]Improved health/etc bar system behind the scenes. [*]Improved inventory slot icons. [/list] [b]Tweaks:[/b] [list] [*]Tweaked maximum number of mega zombies to 2. [*]Tweaked default vehicle counts a bit lower. [/list] [b]Fixes:[/b] [list] [*]Fixed exiting vehicles in garages. [*]Fixed large packets getting sent incorrectly. [*]Fixed missing door slot on House #3. [*]Fixed a crash when reading key from localization. [*]Fixed a crash when loading. [*]Fixed crossbow tactical position. [/list] Keep an eye out for weird server bugs. Due to the player savedata changes there will likely be a ton of issues and some (should be only inventory, otherwise bug) was lost although you can recover it if you want, but on the upside server performance should be a lot better. Going off of the polls from yesterday it looks like the vast majority of you guys play multiplayer with about half preferring the cooperative aspect. Going forward hopefully this can be improved to have better networking and support for working together more! [b]Thanks for reading![/b]