[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added new dedicated server melee hit detection. (Feedback?) [*]Added maple rampart. (ID 442) [*]Added maple post. (ID 443) [*]Added birch rampart. (ID 444) [*]Added pine rampart. (ID 445) [*]Added metal rampart. (ID 446) [*]Added birch post. (ID 447) [*]Added pine post. (ID 448) [*]Added metal post. (ID 449) [*]Added maple garage. (ID 450) [*]Added maple gate. (ID 451) [*]Added birch garage. (ID 452) [*]Added pine garage. (ID 453) [*]Added metal garage. (ID 454) [*]Added birch gate. (ID 455) [*]Added pine gate. (ID 456) [*]Added metal gate. (ID 457) [*]Added generator. (ID 458) [*]Added spotlight. (ID 459) [/list] [b]Improvements:[/b] [list] [*]Improved appearance of campfires and torches. [*]Improved protection against vertical movement adjustment. [*]Improved positioning of the crashed cargo ship. [/list] [b]Tweaks:[/b] [list] [*]Tweaked garage widths in many buildings. [*]Tweaked elevator position in city to avoid getting stuck. [*]Tweaked amount of loot at radio towers. [*]Tweaked spawn rate of military weapons. [/list] [b]Fixes:[/b] [list] [*]Fixed barn model (from start) to match later model dimensions. [/list] Fear not, the next few days I hope to expand electricity with fuel requirements and some new powerables. If you find any building missing a garage slot be sure to report it! Also, how do you think the city offices can be improved? Right now the loot is boring and they are not really worth checking out. [b]Thanks for reading![/b]