[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] The PEI map has been refined and introduced into 3.0! There are many changes compared to 2.0, however the general structure of the map is maintained. The areas that were modified or added are based on feedback from the Canada map and comments to try and make everyone as happy as possible. The Canada map is still available for you as well though! [b]Additions:[/b] [list] [*]Added loadout command. This sets the items/clothes you respawn with. [*]Added banana billboard model. [*]Added doughnut store model. [*]Added well model. (refills canteens) [*]Added fire escape models. [*]Added rocket foundation billboard model. [*]Added broken confederation bridge model. [/list] [b]Improvements:[/b] [list] [*]Name and image preview will be kept the same unless otherwise specified when updating Workshop files. [*]Interactable outlines no longer show with the interface disabled. [/list] [b]Tweaks:[/b] [list] [*]Increased tree density multiplier. [*]Enabled road LODs. [*]Reduced intensity of water bumpyness. [*]Reduced amount of refraction. [*]Pizza shop is a diner. [*]Increased height of scaffhold model. [*]Increased node name max length. [*]The dish washer is the same color as the other washers. [*]The beret matches the standard issue uniform. [/list] [b]Fixes:[/b] [list] [*]Fixed getting run over while driving. [*]Fixed deleting maps from workshop. [*]Fixed loading barricades on client ignoring > 256. [*]Fixed copying position causing objects to not update their saved position. [*]Fixed being unable to select item and vehicle category. [*]Fixed editor camera position not loading. [*]Fixed snowshoe and soft bridges. [*]Fixed a bug with teleporting. [*]Fixed quad cap snowshoe. [*]Fixed booth #2 being a hexagon. [/list] Literally all of the spawns/tables were created/placed over the course of today so most likely there are some weird issues, not to mention floating objects! :) [b]Thanks for reading![/b]