[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted. [*]Added grocer clothing (IDs 314-315) and applied to the grocer zombies. [*]Added ability to look up while climbing. [*]Added ladder to oil sands radio tower and radio tower near Saskatchewan. [*]Added docks to the two islands. [*]Added foreclosure command to remove old player savedata from servers. [/list] [b]Improvements:[/b] [list] [*]Guns swap to sprint state when in safety mode. [*]Improved shadowstalker audio. [/list] [b]Tweaks:[/b] [list] [*]Guns no longer spawn with the safety on. [*]Decreased zoom on shadowstalker scope and increased damage versus all targets. [*]Increased loot density. [*]Increased contrast of midday lighting due to popular request. (Is this better? Let me know.) [/list] [b]Fixes:[/b] [list] [*]Fixed air traffic control tower missing navigation data. [*]Fixed default map Devtest set to Canada. [*]Fixed naked militia zombies. [*]Fixed swapping firemodes while aiming. [*]Fixed snow at top of lighthouse. [*]Fixed asset refresh delegate getting assigned multiple times. [*]Fixed some very misaligned roads. [*]Fixed climbing RCMP towers. [*]Fixed structure wall detect radius. [*]Fixed some underground player spawns. [*]Fixed bridges higher than roads. [*]Fixed selected level index changing without updating the text. [*]Fixed road height in Ontario. [*]Fixed punching animations not cancelling other gestures. [*]Fixed floating roads. [*]Fixed hockey tree in the Yukon. [*]Fixed broken editor map selection. [/list] Really happy to see that for the most part feedback on the Canada map is positive aside from that the buildings need furnishing and more loot! :) [b]Thanks for reading![/b]