3.6.1.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added new item and zombie spawning system to garuntee that they always spawn a consistent amount. On multiplayer this also makes sure that items respawn priority is based on which areas are most heavily looted.
[*]Added grocer clothing (IDs 314-315) and applied to the grocer zombies.
[*]Added ability to look up while climbing.
[*]Added ladder to oil sands radio tower and radio tower near Saskatchewan.
[*]Added docks to the two islands.
[*]Added foreclosure command to remove old player savedata from servers.
[/list]
[b]Improvements:[/b]
[list]
[*]Guns swap to sprint state when in safety mode.
[*]Improved shadowstalker audio.
[/list]
[b]Tweaks:[/b]
[list]
[*]Guns no longer spawn with the safety on.
[*]Decreased zoom on shadowstalker scope and increased damage versus all targets.
[*]Increased loot density.
[*]Increased contrast of midday lighting due to popular request. (Is this better? Let me know.)
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed air traffic control tower missing navigation data.
[*]Fixed default map Devtest set to Canada.
[*]Fixed naked militia zombies.
[*]Fixed swapping firemodes while aiming.
[*]Fixed snow at top of lighthouse.
[*]Fixed asset refresh delegate getting assigned multiple times.
[*]Fixed some very misaligned roads.
[*]Fixed climbing RCMP towers.
[*]Fixed structure wall detect radius.
[*]Fixed some underground player spawns.
[*]Fixed bridges higher than roads.
[*]Fixed selected level index changing without updating the text.
[*]Fixed road height in Ontario.
[*]Fixed punching animations not cancelling other gestures.
[*]Fixed floating roads.
[*]Fixed hockey tree in the Yukon.
[*]Fixed broken editor map selection.
[/list]
Really happy to see that for the most part feedback on the Canada map is positive aside from that the buildings need furnishing and more loot! :)
[b]Thanks for reading![/b]