3.4.7.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added bedrolls. (IDs 288-295)
[*]Added metal bar. (ID 285)
[*]Added vault door. (ID 286)
[*]Added bars fortification. (ID 287)
[*]Added ability to drag map when zoomed in.
[*]Added icons when starving, dehydrating, toxic and drowning.
[*]Added property to resources to choose amount of scaling.
[/list]
[b]Improvements:[/b]
[list]
[*]Chat uses nicknames if the player is in your group.
[*]If a player doesn't have a nickname any group information will use their character name.
[/list]
[b]Tweaks:[/b]
[list]
[*]Increased spawnrate of vaccine.
[*]Increased width of magazine label.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed top floor of mansion missing a door slot.
[*]Fixed group tags staying up while scoped in.
[*]Fixed a player collision issue when inside vehicles.
[*]Fixed barricade related crash on dedicated servers.
[*]Fixed a random number issue with guns on client.
[*]Fixed dynamic variant of concrete impact.
[*]Fixed fortifications getting stuck on requiring a window.
[*]Fixed a crash when loading maps with incorrectly configured navigation.
[/list]
Tomorrow there may be a small silent update to fix whatever major bugs emerge from this update, but I am now taking my week off so don't expect any new content until January. The last day of December will be a recap post and the January roadmap.
Have a nice winter break and merry christmas if you celebrate that!
[b]Thanks for reading![/b]