[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added bedrolls. (IDs 288-295) [*]Added metal bar. (ID 285) [*]Added vault door. (ID 286) [*]Added bars fortification. (ID 287) [*]Added ability to drag map when zoomed in. [*]Added icons when starving, dehydrating, toxic and drowning. [*]Added property to resources to choose amount of scaling. [/list] [b]Improvements:[/b] [list] [*]Chat uses nicknames if the player is in your group. [*]If a player doesn't have a nickname any group information will use their character name. [/list] [b]Tweaks:[/b] [list] [*]Increased spawnrate of vaccine. [*]Increased width of magazine label. [/list] [b]Fixes:[/b] [list] [*]Fixed top floor of mansion missing a door slot. [*]Fixed group tags staying up while scoped in. [*]Fixed a player collision issue when inside vehicles. [*]Fixed barricade related crash on dedicated servers. [*]Fixed a random number issue with guns on client. [*]Fixed dynamic variant of concrete impact. [*]Fixed fortifications getting stuck on requiring a window. [*]Fixed a crash when loading maps with incorrectly configured navigation. [/list] Tomorrow there may be a small silent update to fix whatever major bugs emerge from this update, but I am now taking my week off so don't expect any new content until January. The last day of December will be a recap post and the January roadmap. Have a nice winter break and merry christmas if you celebrate that! [b]Thanks for reading![/b]