[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added grenade. (ID 254) [*]Added blue flare. (ID 255) [*]Added green flare. (ID 256) [*]Added orange flare. (ID 257) [*]Added purple flare. (ID 258) [*]Added red flare. (ID 259) [*]Added yellow flare. (ID 260) [*]Added black smoke. (ID 261) [*]Added blue smoke. (ID 262) [*]Added green smoke. (ID 263) [*]Added orange smoke. (ID 264) [*]Added purple smoke. (ID 265) [*]Added red smoke. (ID 266) [*]Added white smoke. (ID 267) [*]Added yellow smoke. (ID 268) [/list] [b]Improvements:[/b] [list] [*]Improved server performance. [/list] [b]Tweaks:[/b] [list] [*]Mega zombie has a more distinctive color. [*]Decreased health of mega zombies on Devtest. [*]Disabled zombies getting alerted when punching. [/list] [b]Fixes:[/b] [list] [*]Fixed time packets forcing the queue to leave. [*]Fixed crafting packet arriving early. [*]Fixed an armor crash. [*]Fixed foliage impact. [*]Fixed loading in before structures. [*]Fixed explosions not having blood splatters. [*]Fixed unfocusing causing player to stand up. [*]Fixed exiting prone when opening inventory. [*]Fixed game crashing while loading bundles. [/list] Originally 2 days were scheduled for throw-able items, but seeing as this update got all of the important ones in tomorrow is getting re-purposed for adding some of the stuff that got left behind! (Vaccines, anyone?) [b]Thanks for reading![/b]