3.4.2.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
[b]Additions:[/b]
[list]
[*]Added grenade. (ID 254)
[*]Added blue flare. (ID 255)
[*]Added green flare. (ID 256)
[*]Added orange flare. (ID 257)
[*]Added purple flare. (ID 258)
[*]Added red flare. (ID 259)
[*]Added yellow flare. (ID 260)
[*]Added black smoke. (ID 261)
[*]Added blue smoke. (ID 262)
[*]Added green smoke. (ID 263)
[*]Added orange smoke. (ID 264)
[*]Added purple smoke. (ID 265)
[*]Added red smoke. (ID 266)
[*]Added white smoke. (ID 267)
[*]Added yellow smoke. (ID 268)
[/list]
[b]Improvements:[/b]
[list]
[*]Improved server performance.
[/list]
[b]Tweaks:[/b]
[list]
[*]Mega zombie has a more distinctive color.
[*]Decreased health of mega zombies on Devtest.
[*]Disabled zombies getting alerted when punching.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed time packets forcing the queue to leave.
[*]Fixed crafting packet arriving early.
[*]Fixed an armor crash.
[*]Fixed foliage impact.
[*]Fixed loading in before structures.
[*]Fixed explosions not having blood splatters.
[*]Fixed unfocusing causing player to stand up.
[*]Fixed exiting prone when opening inventory.
[*]Fixed game crashing while loading bundles.
[/list]
Originally 2 days were scheduled for throw-able items, but seeing as this update got all of the important ones in tomorrow is getting re-purposed for adding some of the stuff that got left behind! (Vaccines, anyone?)
[b]Thanks for reading![/b]