3.4.1.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
Make sure to check out the new vehicle physics, and keep an eye out for those new dangerous zombie specimens!
[b]Additions:[/b]
[list]
[*]Added several new zombie animations.
[*]Added extra dangerous zombie.
[*]Added new vehicle suspension system for WAY better handling especially with elevation changes.
[*]Added new zombie packet batching system.
[*]Added monocle as Gold glasses due to popular demand.
[*]Added no space message.
[*]Added dropped item despawning after ~10 minutes on dedicated servers.
[*]Added vehicles getting damaged when running over many zombies or players.
[*]Added specific hook for secondary guns in primary slot.
[*]Added "zombie" command in the form [player]/[#zombies]. (Note: Large numbers of zombies in one spot on ANY map leads to issues.)
[*]Added option for toggle to aim, crouch, prone and sprint.
[*]Added black travelpack. (ID 245)
[*]Added blue travelpack. (ID 246)
[*]Added green travelpack. (ID 247)
[*]Added orange travelpack. (ID 248)
[*]Added purple travelpack. (ID 249)
[*]Added red travelpack. (ID 250)
[*]Added white travelpack. (ID 251)
[*]Added yellow travelpack. (ID 252)
[*]Added alicepack. (ID 253)
[/list]
[b]Improvements:[/b]
[list]
[*]Improved singleplayer item system to not delete dropped items when swapping regions.
[*]Improved Devtest zombies to not be a fasion attrocity.
[*]Improved performance of ragdoll manager minorly.
[*]Improved zombie audio by merging startle and attack sounds.
[/list]
[b]Tweaks:[/b]
[list]
[*]Increased zombie target time to make it a bit easier.
[*]Decreased speed of vehicle fuel use.
[*]Increased fuel capacity of offroader.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed last inventory removal not updating crafting.
[*]Fixed clothing swapping drop when in leaving area.
[*]Fixed auto-equipped guns not getting sent as in a slot.
[*]Fixed yellow/white sweatervest models swapped.
[*]Fixed clicking on servers that are full.
[*]Fixed client not receiving equip notification.
[*]Fixed purple daypack icon.
[*]Fixed new clothing items using old recipes.
[*]Fixed server attempting to respawn vehicles over the vehicle limit.
[*]Fixed farmer hat icon.
[*]Fixed yellow shirt called shirt shirt.
[*]Fixed non-slot items not automatically getting equipped.
[*]Fixed inventory not automatically putting item into primary/secondary slot when a non primary/secondary item was equipped.
[/list]
For now I've decided to exclude crawler zombies from 3.0 since most people found them annoying in 2.0, but what sort of other special zombies would you like to see?
[b]Thanks for reading![/b]