[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] Make sure to check out the new vehicle physics, and keep an eye out for those new dangerous zombie specimens! [b]Additions:[/b] [list] [*]Added several new zombie animations. [*]Added extra dangerous zombie. [*]Added new vehicle suspension system for WAY better handling especially with elevation changes. [*]Added new zombie packet batching system. [*]Added monocle as Gold glasses due to popular demand. [*]Added no space message. [*]Added dropped item despawning after ~10 minutes on dedicated servers. [*]Added vehicles getting damaged when running over many zombies or players. [*]Added specific hook for secondary guns in primary slot. [*]Added "zombie" command in the form [player]/[#zombies]. (Note: Large numbers of zombies in one spot on ANY map leads to issues.) [*]Added option for toggle to aim, crouch, prone and sprint. [*]Added black travelpack. (ID 245) [*]Added blue travelpack. (ID 246) [*]Added green travelpack. (ID 247) [*]Added orange travelpack. (ID 248) [*]Added purple travelpack. (ID 249) [*]Added red travelpack. (ID 250) [*]Added white travelpack. (ID 251) [*]Added yellow travelpack. (ID 252) [*]Added alicepack. (ID 253) [/list] [b]Improvements:[/b] [list] [*]Improved singleplayer item system to not delete dropped items when swapping regions. [*]Improved Devtest zombies to not be a fasion attrocity. [*]Improved performance of ragdoll manager minorly. [*]Improved zombie audio by merging startle and attack sounds. [/list] [b]Tweaks:[/b] [list] [*]Increased zombie target time to make it a bit easier. [*]Decreased speed of vehicle fuel use. [*]Increased fuel capacity of offroader. [/list] [b]Fixes:[/b] [list] [*]Fixed last inventory removal not updating crafting. [*]Fixed clothing swapping drop when in leaving area. [*]Fixed auto-equipped guns not getting sent as in a slot. [*]Fixed yellow/white sweatervest models swapped. [*]Fixed clicking on servers that are full. [*]Fixed client not receiving equip notification. [*]Fixed purple daypack icon. [*]Fixed new clothing items using old recipes. [*]Fixed server attempting to respawn vehicles over the vehicle limit. [*]Fixed farmer hat icon. [*]Fixed yellow shirt called shirt shirt. [*]Fixed non-slot items not automatically getting equipped. [*]Fixed inventory not automatically putting item into primary/secondary slot when a non primary/secondary item was equipped. [/list] For now I've decided to exclude crawler zombies from 3.0 since most people found them annoying in 2.0, but what sort of other special zombies would you like to see? [b]Thanks for reading![/b]