3.30.4.0 Update Notes
Author: SDGNelson,
published 5 years ago,
[b]Client Workshop Improvements:[/b]
[list]
[*]Popular and featured workshop item articles can now be dismissed. If the carousel is empty then the next-most popular item is used.
[*]Featured workshop item subscription can be managed from the title menu.
[*]Workshop subscriptions changed while in-game are detected and update the maps list.
[/list]
[b]Server Workshop Improvements:[/b]
[list]
[*]Moved WorkshopDownloadIDs.json into WorkshopDownloadConfig.json. Server now caches query results and will retry when query fails.
[*]Whitelist/blacklist download restrictions are now enforced during connection.
[/list]
[b]Quality of Life:[/b]
[list]
[*]Flashbangs can no longer be used in safezones or around friendly sentry guns.
[*]Teleport command and NPC teleport rewards now report when destination was obstructed.
[*]Oxygen now persists between logins to prevent resetting it at high altitudes.
[*]Stockpile new label is now dismissed when the button is clicked.
[/list]
[b]Map Creation:[/b]
[list]
[*]Added support for per-level tips, enabled by setting "Tips" to a number in Config.json, and then adding Tip_0, Tip_1, Tip_# to localization file.
[*]Added level Allow_Skills and Allow_Information config.
[*]Added Prevent_Building_Near_Spawnpoint_Radius to level config (default 16.0).
[/list]
[b]Asset Creation:[/b]
[list]
[*]Custom objects can specify Add_Kill_Triggers true to cause Triggers children with name "Kill" to kill players.
[*]Added Can_Use_Underwater true/false for equipable items which defaults to false for primaries.
[/list]
[b]Plugin Development:[/b]
[list]
[*]Added questCompleted event for plugins.
[*]Added updateReplicatedState barricade function for plugins.
[*]Added helper functions for plugins to easily spawn replicated buildables.
[*]Added onPerformingAid and onPerformedAid events to UseableConsumeable for plugins. Individual stats are best compared by using both, as theys always occur in pairs.
[*]Disabled many missing asset related errors when -SkipAssets is enabled.
[*]Replaced serversideSetPluginModal with EPluginWidgetFlags granting more control of UI.
[*]Tidied up some of the damage events by moving parameters into structs, and tracking the damage instigator.
[/list]
[b]Game Config:[/b]
[list]
[*]Added gameplay config for disabling structure, barricade and vehicle zombie targeting.
[*]Added Use_Airdrops to gameplay config.
[*]Added Enable_Kick_Input_Spam and Enable_Kick_Input_Timeout config.
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[b]Server Console:[/b]
[list]
[*]Hosts can now specify -NoWin32Console on the command line to prevent the Windows server from manually allocating/freeing a console window.
[*]Separated Windows-specific console input/output from shared console code, and allowed plugins to override IO handling by implementing ICommandInputOutput and calling setIOHandler. When using a custom handler you can specify -NoDefaultConsole on the command line.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed Paddle repair blueprint.
[*]Fixed clothes not respecting Should_Drop_On_Death option.
[*]Vehicles in safezones now properly ignore all damage.
[*]Fixed not loading per-map .content files from workshop during connection.
[*]Fixed log files not sharing read access.
[*]Fixed several plugin network events not wrapped in try-catch blocks.
[*]Fixed cancelling pending exchange notification.
[*]Fixed Spread_Aim between 0.8 and 1 visually increasing crosshair size.
[/list]
[b]Miscellaneous:[/b]
[list]
[*]Menu notification system which was added back in 2017 but never used now supports timed windows and dismissing it, so today it links to the Short Film Contest voting stages. I expect we'll see it again for future community events.
[*]Accepted three new outfit bundles.
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