[b]Stockpile:[/b] [list] [*]Added two bundles created by the Candyland workshop map team. [*]Accepted several new curated workshop skins to the Stockpile. [/list] [b]Quality of Life:[/b] [list] [*]Pause menu can be opened from death screen. [*]Freecam and legacy editor camera speed can be adjusted. [*]Version mismatch disconnects show the server's version. [*]Cosmetics inventory automatically merges crafting material stacks. [*]Player icons are shown on map while using spectator freecam. [/list] [b]Servers:[/b] [list] [*]Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space. [*]Dedicated server auto-downloads child workshop items from collections and dependencies. [*]Added gameplay config option to retain primary/secondary equipment after death. [*]Scam or inappropriate servers can now be blacklisted by regex. [/list] [b]Loading:[/b] [list] [*]Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time. [*]Display master bundle mounting progress. [*]Show name of downloading workshop item if known. [/list] [b]Level Editing:[/b] [list] [*]Added per-level version numbers so that workshop maps can be updated smoothly. [*]Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow" [*]Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles. [*]Added optional "GameModeLabel" localization override per-map. [/list] [b]Modding:[/b] [list] [*]Added "_Auto_Equip" true/false option for NPC item rewards. [*]Added "Should_Delete_After_Use" true/false option for consumeable items. [*]Added "Can_Steal_Battery" true/false option for vehicles. [*]Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo. [*]Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns. [*]Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode. [/list] [b]Plugin Development:[/b] [list] [*]Added DamageTool zombieDamaged and animalDamaged events. [*]Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code. [*]Added onSiphonVehicleRequested event. [*]Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested. [/list] [b]Tweaks:[/b] [list] [*]Arena wall more visually appealing. [*]Vehicles cannot be siphoned while locked. [*]Projectile impacts ensure hit is not child of owner. [/list] [b]Fixes:[/b] [list] [*]Fixed item hotbar when client is missing an item asset. [*]Fixed Greece not referencing Hawaii as a dependency. [*]Fixed requesting vehicles on server exceeding max packet size. [*]Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported. [/list]