3.30.3.0 Update Notes
Author: SDGNelson,
published 5 years ago,
[b]Stockpile:[/b]
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[*]Added two bundles created by the Candyland workshop map team.
[*]Accepted several new curated workshop skins to the Stockpile.
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[b]Quality of Life:[/b]
[list]
[*]Pause menu can be opened from death screen.
[*]Freecam and legacy editor camera speed can be adjusted.
[*]Version mismatch disconnects show the server's version.
[*]Cosmetics inventory automatically merges crafting material stacks.
[*]Player icons are shown on map while using spectator freecam.
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[b]Servers:[/b]
[list]
[*]Anonymous dedicated server is now available separately from the game client as AppID 1110390. It contains the 64-bit Windows and Linux headless servers, and strips many client-only files to optimize download times and disk space.
[*]Dedicated server auto-downloads child workshop items from collections and dependencies.
[*]Added gameplay config option to retain primary/secondary equipment after death.
[*]Scam or inappropriate servers can now be blacklisted by regex.
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[b]Loading:[/b]
[list]
[*]Improved startup time by deferring some loading to the first time you enter each map. You can disable this with the "-NoDeferAssets" command-line option. For the moment this applies to vehicles and level objects because most assets are known by map load time.
[*]Display master bundle mounting progress.
[*]Show name of downloading workshop item if known.
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[b]Level Editing:[/b]
[list]
[*]Added per-level version numbers so that workshop maps can be updated smoothly.
[*]Added "Weather_Override" to level's Config.json which can be set to "Rain" or "Snow"
[*]Added "Use_Vanilla_Bubbles" true/false option to Level.config for disabling underwater bubbles.
[*]Added optional "GameModeLabel" localization override per-map.
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[b]Modding:[/b]
[list]
[*]Added "_Auto_Equip" true/false option for NPC item rewards.
[*]Added "Should_Delete_After_Use" true/false option for consumeable items.
[*]Added "Can_Steal_Battery" true/false option for vehicles.
[*]Added "Projectile_Damage_Multiplier", "Projectile_Blast_Radius_Multiplier" and "Projectile_Launch_Force_Multiplier" for projectile ammo.
[*]Added "Ammo_Per_Shot" and "Fire_Delay_Seconds" numeric options for guns.
[*]Replaced gun Delete_Empty_Magazines flag with Should_Delete_Empty_Magazines true/false which now overrides action item mode.
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[b]Plugin Development:[/b]
[list]
[*]Added DamageTool zombieDamaged and animalDamaged events.
[*]Added "-SkipAssets" command-line flag. Useful for quickly iterating on server-side code.
[*]Added onSiphonVehicleRequested event.
[*]Tweaked onCraftingRequested to be easier to use as onCraftBlueprintRequested.
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[b]Tweaks:[/b]
[list]
[*]Arena wall more visually appealing.
[*]Vehicles cannot be siphoned while locked.
[*]Projectile impacts ensure hit is not child of owner.
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[b]Fixes:[/b]
[list]
[*]Fixed item hotbar when client is missing an item asset.
[*]Fixed Greece not referencing Hawaii as a dependency.
[*]Fixed requesting vehicles on server exceeding max packet size.
[*]Fixed GameSense integration had not been enabled on build machine. "-GameSense" command-line option can be used to enable it. Note that only health, ammo, barrel quality and firemode are currently supported.
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