3.3.7.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i]
Once again items are appearing in weird places! You can find all these new weapons on the hill between the farm and town.
[b]Note:[/b] This update also enabled a really weird network change that might either completely destroy server performance, or make them run way faster. If it destroys servers it will be disabled next update.
[b]Additions:[/b]
[list]
[*]Added dragonfang. (ID 132)
[*]Added dragonfang box. (ID 133)
[*]Added dragonfang iron sights. (ID 134)
[*]Added golf club. (ID 135)
[*]Added sledgehammer. (ID 136)
[*]Added butcher knife. (ID 137)
[*]Added hammer. (ID 138)
[*]Added swiss knife. (ID 139)
[*]Added butterfly knife. (ID 140)
[*]Added saw. (ID 141)
[*]Added rake. (ID 142)
[*]Added recoil increase when a gun is more than 50% damaged.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved punchyness of secondary bat attack.
[/list]
[b]Tweaks:[/b]
[list]
[*]Replaced axe in recipes with saw.
[*]Slightly reduced vehicle and log drops.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed moving things walking in place.
[*]Fixed zombies not detecting vehicles behind them.
[*]Fixed reloading/attaching while in the inventory.
[*]Fixed a clothing related crash.
[*]Fixed a missing polygon on the inside of the Nykorev iron sights.
[/list]
[b]Thanks for reading![/b]