[b]Hello![/b] [i]If you're interested in testing out this patch head on over to the Preview branch! You can gain access using the secret passcode "OPERATIONMAPLELEAF" in the Betas tab.[/i] [b]Additions:[/b] [list] [*]Added ability to bake resources in a local area. [*]Added rope. (ID 64) [*]Added wire. (ID 65) [*]Added cloth. (ID 66) [*]Added metal scrap. (ID 67) [*]Added metal sheet. (ID 68) [*]Added tape. (ID 69) [*]Added glue. (ID 70) [*]Added nails. (ID 71) [*]Added can. (ID 72) [*]Added explosives. (ID 73) [*]Added bricks. (ID 74) [*]Added chemicals. (ID 75) [*]Added blowtorch. (ID 76) [*]Added metal scrap drops when a vehicle explodes. [*]Added a thread for the server console. [*]Added loading bar to the loading screen. [/list] [b]Improvements:[/b] [list] [*]Improved loading screen to not freeze as much. [*]Improved material baking. [*]Improved caliber system and renamed all ammunition items. [*]Improved foundation model to stick less through stuff below it and seam better with floors underneat it. [/list] [b]Tweaks:[/b] [list] [*]Decreased capacity of ammunition boxes. [*]Disabled deleting Devtest map. [*]Disabled ability to build structures onto existing buildings. [*]Increased physical item vertical offset to help some collision issues. [*]Disabled ability to create insane size maps for now because they're too insane. [/list] [b]Fixes:[/b] [list] [*]Fixed resources generating inside player spawns. [*]Fixed large brush draw distance in the editor. [*]Fixed loading the editor brush size. [*]Fixed repairing an item while having that item equipped. [*]Fixed taking off grips. [*]Fixed some items that had non-standard levels of detail. [*]Fixed the sun impacting the color of inventory icons. [*]Fixed receiver calls length error. [*]Fixed crafting while using an item. [*]Fixed an ammo bug when equipping guns. [*]Fixed server console saying player ran themself over. [*]Fixed (potentially) an issue with vehicle/explosion hit detection. [*]Fixed buildable window and doorway barricade width. [/list] [b]Thanks for reading![/b]