3.29.1.0 Update Notes
Author: SDGNelson,
published 5 years ago,
[b]Additions:[/b]
[list]
[*]Added LOD_Bias to Preferences.json.
[*]Added plugin events for buildable deploy requests.
[*]Added Kills_Player condition by popular request.
[*]Added support for clothes that replace your body mesh for mods.
[*]Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests.
[/list]
[b]Improvements:[/b]
[list]
[*]Updated to .NET 4.6, this time hopefully without floating water.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked recoil recovery to be more consistent.
[*]Disabled legacy objects position clamp.
[*]Tweaked incompatible content to show warning but still allow downloading.
[*]Tweaked claim flags to prevent building on nearby vehicles.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed calculating structure bounds now that transforms are synced at end of tick.
[*]Fixed stance change overlap test.
[*]Fixed suspected cause of surfing along wall edge issue.
[*]Fixed abusing clip plane corner with log walls.
[*]Fixed the magical floating decal that existed on all maps.
[*]Fixed potential cause preventing building structures related to pending build check.
[*]Fixed using water to cancel reloads.
[/list]