[b]Additions:[/b] [list] [*]Added LOD_Bias to Preferences.json. [*]Added plugin events for buildable deploy requests. [*]Added Kills_Player condition by popular request. [*]Added support for clothes that replace your body mesh for mods. [*]Added support for weapon skins that turn corpse into metal. Will be used as rewards for future contests. [/list] [b]Improvements:[/b] [list] [*]Updated to .NET 4.6, this time hopefully without floating water. [/list] [b]Tweaks:[/b] [list] [*]Tweaked recoil recovery to be more consistent. [*]Disabled legacy objects position clamp. [*]Tweaked incompatible content to show warning but still allow downloading. [*]Tweaked claim flags to prevent building on nearby vehicles. [/list] [b]Fixes:[/b] [list] [*]Fixed calculating structure bounds now that transforms are synced at end of tick. [*]Fixed stance change overlap test. [*]Fixed suspected cause of surfing along wall edge issue. [*]Fixed abusing clip plane corner with log walls. [*]Fixed the magical floating decal that existed on all maps. [*]Fixed potential cause preventing building structures related to pending build check. [*]Fixed using water to cancel reloads. [/list]