[h1]Welcome to Canyon Arena! | NEW Curated Map:[/h1] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/52ffc218b8c7367a20beeffe36de98e6f7d7b74c.png[/img] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/39343110b42c33b0c0f6db920ddabeb5bd85a3ae.png[/img] [h1]Update Details:[/h1] The latest and greatest arena map from Danaby2, Renaxon and SirAdy Unleashed, [b]Canyon Arena[/b], is now available in-game! It features an entirely new setting with era-appropriate items and weapons. [url=https://www.youtube.com/watch?v=hWB-iBPNkro]Watch Gameplay Trailer[/url] If you'd like to support this team in their creation of future maps you can check out the new bundles on the Stockpile here: [url=https://store.steampowered.com/itemstore/304930/detail/973/]Cowboy Bundle[/url] [url=https://store.steampowered.com/itemstore/304930/detail/974/]Bounty-Hunter Bundle[/url] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/6119952/bc05cab9a645da6c70cdeb863706dcd404f31740.png[/img] [h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Canyon Arena map. [*]Added support for guns jamming. More details below. [*]Added support for battery-only vehicles. [Battery_Powered flag] [*]Added config options to disable individual UI elements. See Destruction map for an example. [*]Added ability for serverside plugins to set visibility of UI elements. [sendUIEffectVisibility] [*]Added ability for serverside plugins to assign workzone and spectator overlay permissions. [/list] [b]Improvements:[/b] [list] [*]Improved vehicle exit logic to fallback to a safe spawnpoint when the vehicle's doors and roof are obstructed, rather than trying to find a nearby empty location which was often abused to teleport through walls. [*]Improved cosmetics/skins menu to show how many crafting materials you get from scrapping an item. [/list] [b]Tweaks:[/b] [list] [*]Tweaked Matamorez scoped recoil to require more skill hitting repeated shots. [*]Renamed "Can" to "Metal Can" to make it easier to search for. [*]Tweaked plate glass to be unsalvageable. [/list] [b]Fixes:[/b] [list] [*]Fixed majority of physics-overlap-pushing-player issues. [*]Fixed loading multiple root *.content files with the same name. [*]Fixed handling unexpected number of terrain textures when loading. [*]Fixed an edge case when writing large savedata files. [*]Fixed loading options file after disabling gold upgrade. [*]Fixed a few cases where ammo was not deleted during crafting. [*]Fixed accessing storage after being teleported away. [*]Fixed Ace bullets not aligned with barrel. [*]Fixed small number of France objects using incorrect shaders. [*]Fixed incorrect anti-aliasing in menu inspect camera. [*]Fixed devkit viewport in forward rendering mode. [*]Fixed minor details on RULA Maplestrike and Mime's Knife. [*]Fixed reassociating barricades mounted to vehicles after vehicle asset is deleted. [/list] [h1]Gun Jamming:[/h1] Gun assets can include the "Can_Ever_Jam" flag to enable jamming. Guns start to have a chance of jamming once their quality % drops below "Jam_Quality_Threshold" which is a value between zero and one. Once they reach 0% quality they will have a "Jam_Max_Chance" chance of jamming on each shot. Chances of jamming are blended between 0% and "Jam_Max_Chance" based on the gun's quality percentage. The "ChamberJammed" AudioClip is played when a jam occurs, as well as the animation "UnjamChamber" if present. Cobra_Jam [1521] is included as an example.