[h1]Update Notes[/h1] [b]Additions:[/b] [list] [*]Added alpha blended decal mode. [Default mode is still Masked, for an example look in the /Objects/Small/Decals folder.] [*]Added Player_Life_Health, Player_Life_Food, Player_Life_Water and Player_Life_Virus NPC condition types. [*]Added core military vehicles to examples folder to make custom versions for maps easier. [*]Added Boss_Nuclear zombie type for nuclear power plants on custom maps. [/list] [b]Tweaks:[/b] [list] [*]Tweaked medium spherical boulders to have skybox variants. [*]Tweaked spirit zombie to be more visible in dark. [/list] [b]Fixes:[/b] [list] [*]Fixed toggle skins option when swapping between remeshed items. [*]Fixed stat counter left-handed text. [Sorry! This should have been fixed ages ago, but the fix slipped through the cracks.] [*]Fixed snow_0/1 to be properly configured as snow. [*]Fixed devkit object placement to respect asset's can use flag. [*]Fixed zombie/animal player damage to trigger player damaged event. [*]Fixed door collision when moved with the admin editor serverside. [/list] [h1]Upcoming[/h1] The majority of my time has been going into 4.x trying to get a really polished beta ready, but I've also been working with several teams on upcoming content: in the near future we should have the 3rd Greece update, and another 2+ maps from new curated teams are nearing completion.