3.23.7.0 Update Notes
Author: SDGNelson,
published 6 years ago,
[h1]Update Notes[/h1]
[b]Additions:[/b]
[list]
[*]Added alpha blended decal mode. [Default mode is still Masked, for an example look in the /Objects/Small/Decals folder.]
[*]Added Player_Life_Health, Player_Life_Food, Player_Life_Water and Player_Life_Virus NPC condition types.
[*]Added core military vehicles to examples folder to make custom versions for maps easier.
[*]Added Boss_Nuclear zombie type for nuclear power plants on custom maps.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked medium spherical boulders to have skybox variants.
[*]Tweaked spirit zombie to be more visible in dark.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed toggle skins option when swapping between remeshed items.
[*]Fixed stat counter left-handed text. [Sorry! This should have been fixed ages ago, but the fix slipped through the cracks.]
[*]Fixed snow_0/1 to be properly configured as snow.
[*]Fixed devkit object placement to respect asset's can use flag.
[*]Fixed zombie/animal player damage to trigger player damaged event.
[*]Fixed door collision when moved with the admin editor serverside.
[/list]
[h1]Upcoming[/h1]
The majority of my time has been going into 4.x trying to get a really polished beta ready, but I've also been working with several teams on upcoming content: in the near future we should have the 3rd Greece update, and another 2+ maps from new curated teams are nearing completion.