Changelog: Added Arid Scout and Tourist cosmetic bundles. Always_Spawn_Full option for fuel items. Affected_By_Agriculture_Skill option for farmable items. Changed Teleporting causes a complete culling volume update immediately rather than time-slicing. Limit max horde beacon item drops to 256. Previously a misconfigured drops multiplier could overwhelm the game. Prevent using single quote ' and double quote " when stricter built-in name filter is enabled. Support NPC hint reward in multiplayer. Fixed Discard loaded barricades if type has changed to avoid savedata compatibility problems. Exclude uninitialized objects from level save, for example volume components inside Unity prefabs. Rubble hit collider can be any depth, not just direct children. Exception/kick when walking into a just-destroyed vehicle. Barricades on surface of vehicle not working with child explosion armor multiplier. Flickering textures on atlassed meshes with original UVs exactly at 0.0 or 1.0. Arid Update: The developers of Arid have added two new locations, new items, vehicles, quests, and improvements to the progression, balance, performance, and more! https://clan.cloudflare.steamstatic.com/images//6119952/26fdeaa8eaa99b286343107098d0464608ad63f3.png To host a server running the map add its workshop file ID (2683620106) to the File_IDs list in WorkshopDownloadConfig.json, and set the map to Arid in Commands.dat. This project was created by Renaxon, dug, danaby2, and clue. If you enjoy the map and would like to support them, consider checking out the new Scout and Tourist bundles on the Stockpile: Arid Scout Bundle Arid Tourist Bundle