[h1]A6 Polaris Teaser:[/h1] [img]https://clan.cloudflare.steamstatic.com/images//6119952/bbfbd69c084f5180dfc6a19a672c423ad5b700af.png[/img] [url=https://www.youtube.com/watch?v=mtcRMJBXtq8]Watch the trailer for danaby2's upcoming curated map "A6 Polaris" releasing next Friday![/url] [previewyoutube=mtcRMJBXtq8;full][/previewyoutube] [h1]Changelog:[/h1] [b]Added:[/b] [list] [*]Spread_Angle_Degrees gun option replacing Spread_Hip. [*]Aim_In_Duration gun option. Old hardcoded default was 0.2 seconds. Vanilla guns have been tweaked +/- 50ms on average. [*]Aim_Duration_Multiplier gun attachment option. Large vanilla magazines reduce aiming speed. [*]Damage_Falloff_Max_Range option for falloff to finish closer than the total max range. [*]Plugin option to hide center dot and disable reputation change notification. [*]Separate messaging and auto-shutdown for update rollbacks. [*]Is_Music bool option for effect asset used in ambiance volumes. [*]Support for warning if there is a large discrepancy between server listing and actual in-game ping. [/list] [b]Changed:[/b] [list] [*]Crosshair follows recoil similar to laser and better represents actual spread. [*]Prevent joining servers without GSLT over the internet. LAN servers are unaffected. [*]Trees can override their appearance on the 2D chart similar to objects. [*]Item condition supports comparison other than >=. [*]Improved how viewmodel camera is automatically aligned with gun sights. [*]Pressing enter in IP field shows loopback/LAN info, and with a ":port" moves port to the port field. [/list] [b]Fixed:[/b] [list] [*]Gun spread is finally circular rather than square. [*]Clear volume selection when changing tool. [*]Selecting quests in quest list when a quest asset was missing. [*]Foliage tool performance while not painting with large brush. [*]Potential nodes editor bug with IMGUI mode. [*]Volume solid visualization visible in satellite capture. [*]Collision at rear of destroyed ural object. [*]Alignment of volumes tab and objects list. [*]Not timing out when server did not respond to join request. [/list] [h1]Patch #1:[/h1] [b]Fixed:[/b] [list] [*]Crosshair not fading out when opening menus. [*]Animator component used by mods/plugins re-enabled. [*]Main menu stuck when resolving invalid hostname. [/list] [h1]Server Changes:[/h1] [b]Edit: this first change has been disabled following feedback. If you would like to find non-P2W servers the best option is to use the "None" or "Non-Gameplay" Monetization filters in the server list.[/b] Refreshing the Internet server list without a name filter will only show non-monetized and non-gameplay-monetization servers now. As a reminder: servers selling gameplay advantages should not categorize themselves as non-monetized / non-gameplay-monetization. Examples of gameplay advantages include weapons, vehicles, experience, admin commands, progression skips, etc. The goal is to help promote discoverability of non-pay-to-win (P2W) servers for new players. Last year setting a Game Server Login Token (GSLT) became a requirement for listing on the Internet server list. This has now become a requirement for direct connection as well. The goal is to help with moderation of servers re-uploading other creators' workshop files without permission.