[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Police Motorcycle. [ID 188] [*]Added hunting quest condition type. (Condition_#_Type Kills_Animals) [*]Added support for item crafting blueprints to use quest conditions and rewards. (Blueprint_#_Conditions and Blueprint_#_Rewards) [*]Added DamageTool::playerDamaged event for plugins to override damage values. [*]Added support for plugins to adjust gravity per-player. (PlayerMovement::sendPluginGravityMultiplier) [*]Added ability to set 3rd person center in vehicle with "Camera_Center" child transform. [*]Added support for trains on looped tracks. [/list] [b]Tweaks:[/b] [list] [*]Tweaked vehicle removal to kick all passengers in case of being called incorrectly. [/list] [b]Fixes:[/b] [list] [*]Fixed train unable to ram mannequins and double doors. [*]Fixed revoking storage access after death. [/list] [h1]4.0 Development Progress:[/h1] Earlier this week I put up a blog post describing recent progress on 4.x. You can find it here if you'd like to give it a look: [url=https://blog.smartlydressedgames.com/unturned-4-x-devlog-002/]4.x Devlog #002[/url]