[h1]Update Notes:[/h1] [b]Added:[/b] [list] [*]Min/max filter to flatten landscape tool. [*]Collision teleporter component and devkit volume for an upcoming map update. [/list] [b]Changed:[/b] [list] [*]Separated kick message for exceeding server ping limit. [*]Player capsule contributes to short vehicle (e.g. bike, quad, jetski, etc) collision. [*]Disabled bed placement on trains because they could be extended off the sides into tunnel walls using plates. [*]Automatically calculate axis aligned item icon camera size from bounds. This also means attachments are included in the icon. [/list] [b]Gameplay Bugs Fixed:[/b] [list] [*]Cancel crouch/prone input while swimming. [*]Moved Yukon terrain underneath ice closer to the surface. [*]Exception when mod replaced zombie clothing with a non-clothing item. [*]Changing from rest stance to prone. [*]Aiming interrupted by inspect confirmation. [*]Empty nailgun ammo and paintball hoppers not being deleted. [*]Double-clicking complete quest button causing local misprediction. [*]Re-opening workshop subscriptions list. [*]Treat access denied workshop items as private visibility. [/list] [b]Minor Issues Fixed:[/b] [list] [*]APC headlights missing emission. [*]Sandpiper and Otter using LOD1 wing for LOD0. [*]Adjusted alicepack to reduce z-fighting with vest. [*]Metal gate placement not using metal sound. [*]Corrected tunnel roads at edge of Washington and Yukon maps. [*]Missing faces at arm tips of aviator glasses. [*]Mirror clothing models on left-handed characters to avoid issues with animated items. [*]Propeller blades spinning without vehicle battery. [*]Zero width vertical tail fin on airliner prop. [*]Enabled movement collision on boombox item. [/list]