[h1]Changelog:[/h1] [b]Added:[/b] [list] [*]MinRadius option for zombie kill quests. [/list] [b]Changed:[/b] [list] [*]Updated barricades attached to vehicles to use newer netid system. [*]Updated engine to Unity 2019.4.30f1. This version fixes the multi-display startup crash. [/list] [b]Fixed:[/b] [list] [*]Mistake in hood triangulation of Armored Offroader. [*]Catch exceptions from onTakeItemRequested and OnGestureChanged events. [*]Zombies and animals not using their own armor multipliers when Weapons_Use_Player_Damage was enabled. [*]Light from world muzzle flash affecting viewmodel and vice versa. [*]Potential cause of issues if player lost connection at transport layer without notifying game. [*]Blimp exit position outside bounds. [/list]