[h1]Changelog:[/h1] [b]Added:[/b] [list] [*]Command-line "-RefreshRate=#" preferred monitor refresh rate override. [*]Config for custom links in server lobby screen and monetization filter. [*]Separated vehicle explosion option into ShouldExplosionCauseDamage and ShouldExplosionBurnMaterials. [*]Target_Acquired_Effect and Target_Lost_Effect for custom sentries. [*]Can_Be_Damaged option for buildable items. [*]Plugin ShowUseableGunStatus and ShowVehicleStatus UI flags. [/list] [b]Changed:[/b] [list] [*]Replaced PDW on Yukon with Swissgewehr. [*]Moved when buildable spawned events are called. [/list] [b]Fixed:[/b] [list] [*]Saving levels with hundreds of different tree assets installed. [*]Tree audio in Kuwait menu. [*]Asset casting exceptions across the entire codebase. These were responsible for the NPC and zombie damage problems on Kuwait when there were ID conflicts with mods of a different type. [*]Visible_On_Ragdoll was accidentally disabled for cosmetics. [/list] [h1]Server Links Config:[/h1] Servers can now include links to their website, support, forums, etc., in the lobby screen. The "Links" field in each server's Config.json file is an array, each entry has a richtext "Message" and "Url" field. For example: "Links": [ { "Message": "SDG Website", "Url": "https://smartlydressedgames.com/" }, { "Message": "SDG Forum", "Url": "https://forum.smartlydressedgames.com/" } ]