3.20.3.0 Update Notes
Author: SDGNelson,
published 4 years ago,
[h1]Update Notes:[/h1]
[b]General:[/b]
[list]
[*]Graphics menu has more thorough explanations and performance warnings.
[*]If server rejects an admin edit the changes are rolled back on the client.
[*]Tooltips support rich text and have better contrast.
[*]Unboxing is disabled in Belgium and the Netherlands similar to Valve games.
[*]Item type in bundle descriptions matches type label.
[*]Maps can link to update notes for future curated map updates.
[/list]
[b]Modding:[/b]
[list]
[*]Newly created devkit maps default to foliage storage v2.
[*]Custom airdrop models can be overridden per-level.
[*]Example package contains project settings and a few more objects. Including the "ProjectSettings.asset" ensures color space is Linear.
[*]Objects can specify Causes_Fall_Damage False to prevent fall damage.
[/list]
[b]Servers:[/b]
[list]
[*]RocketMod is included with the dedicated server install.
[*]BattlEye messages and kicks are logged.
[*]Zombie spawn chances internally use weights similar to item spawns.
[*]Several barricade functions ensure they are only called from the game thread.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed performance of the skybox reflection option.
[*]Fixed stitching heightmap corners when using the smooth tool.
[*]Fixed file sharing of a few systems when running multiple servers on the same map.
[*]Fixed admin and level editor box-selection with UI scale.
[*]Fixed road material on LOD1 of the Germany dam.
[/list]