[h1]Update Notes:[/h1] [b]General:[/b] [list] [*]Graphics menu has more thorough explanations and performance warnings. [*]If server rejects an admin edit the changes are rolled back on the client. [*]Tooltips support rich text and have better contrast. [*]Unboxing is disabled in Belgium and the Netherlands similar to Valve games. [*]Item type in bundle descriptions matches type label. [*]Maps can link to update notes for future curated map updates. [/list] [b]Modding:[/b] [list] [*]Newly created devkit maps default to foliage storage v2. [*]Custom airdrop models can be overridden per-level. [*]Example package contains project settings and a few more objects. Including the "ProjectSettings.asset" ensures color space is Linear. [*]Objects can specify Causes_Fall_Damage False to prevent fall damage. [/list] [b]Servers:[/b] [list] [*]RocketMod is included with the dedicated server install. [*]BattlEye messages and kicks are logged. [*]Zombie spawn chances internally use weights similar to item spawns. [*]Several barricade functions ensure they are only called from the game thread. [/list] [b]Fixes:[/b] [list] [*]Fixed performance of the skybox reflection option. [*]Fixed stitching heightmap corners when using the smooth tool. [*]Fixed file sharing of a few systems when running multiple servers on the same map. [*]Fixed admin and level editor box-selection with UI scale. [*]Fixed road material on LOD1 of the Germany dam. [/list]