[h1]Overview:[/h1] This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for the dedicated server certificate expiry for any hosts using the beta. [h1]Update Notes:[/h1] [b]Added:[/b] [list] [*]Craftable Steam inventory tools for removing kill counters and ragdoll modifiers. [*]Per-player audio source pool combined into a global pool. Most one-off audio like zombie growls use this now as well, and it saves some performance by skipping sounds that would not be heard. [*]Command-line flag to allow Steam Networking Sockets connection without authentication. [-SNS_AllowWithoutAuth] [/list] [b]Changed:[/b] [list] [*]Character mythical toggle disables ragdoll effects for stealth. [*]Client SteamNetworkingSockets waits for authentication availability before connecting. [*]Teleporting to named locations uses a nearby location rather than the highest point. [*]Log when server connection to Steam fails, e.g. when logon token is expired. [*]Catch exceptions during command execution to protect against startup command issues in the future. [/list] [b]Fixed:[/b] [list] [*]Owner command in startup commands list. [*]Updating amount when switching vendors with different currency types. [*]Components using IMGUI disable layout pass. [*]Destroyed vehicles not appearing burnt after re-joining server. [*]Rocket no longer consumes a bot player slot. [/list] [h1]Unity 2019 LTS Beta:[/h1] The game has been updated from Unity 2018 LTS to 2019 LTS on the "unity-2019" Steam beta branch. There are still a few bugs to sort out, but it takes advantage of several new performance optimizations if you are curious to test it.