3.20.11.0 Update Notes
Author: SDGNelson,
published 4 years ago,
[h1]Overview:[/h1]
This update is mostly behind-the-scenes preparation for making Steam Networking V2 the default. There is a fix on the Steam client beta for the dedicated server certificate expiry for any hosts using the beta.
[h1]Update Notes:[/h1]
[b]Added:[/b]
[list]
[*]Craftable Steam inventory tools for removing kill counters and ragdoll modifiers.
[*]Per-player audio source pool combined into a global pool. Most one-off audio like zombie growls use this now as well, and it saves some performance by skipping sounds that would not be heard.
[*]Command-line flag to allow Steam Networking Sockets connection without authentication. [-SNS_AllowWithoutAuth]
[/list]
[b]Changed:[/b]
[list]
[*]Character mythical toggle disables ragdoll effects for stealth.
[*]Client SteamNetworkingSockets waits for authentication availability before connecting.
[*]Teleporting to named locations uses a nearby location rather than the highest point.
[*]Log when server connection to Steam fails, e.g. when logon token is expired.
[*]Catch exceptions during command execution to protect against startup command issues in the future.
[/list]
[b]Fixed:[/b]
[list]
[*]Owner command in startup commands list.
[*]Updating amount when switching vendors with different currency types.
[*]Components using IMGUI disable layout pass.
[*]Destroyed vehicles not appearing burnt after re-joining server.
[*]Rocket no longer consumes a bot player slot.
[/list]
[h1]Unity 2019 LTS Beta:[/h1]
The game has been updated from Unity 2018 LTS to 2019 LTS on the "unity-2019" Steam beta branch. There are still a few bugs to sort out, but it takes advantage of several new performance optimizations if you are curious to test it.