[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Secrets of Neuschwanstein easter egg. [*]Added Prison Warden's Key and ability to lock and unlock cell doors. [*]Added German versions of emergency vehicles. [*]Added support for guns with multiple calibers. [*]Added option for certain areas to have a higher max number of zombies. [/list] [b]Tweaks:[/b] [list] [*]Tweaked Berlin to have a higher max number of zombies to be more lifelike. [*]Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition. [*]Tweaked Syndicate to look more serious. [*]Tweaked to prevent exiting vehicles when a good exit point isn't found. [/list] [b]Fixes:[/b] [list] [*]Fixed line color of road over dam. [*]Fixed building underneath rocket chamber. [*]Fixed German tree radius inconsistencies. [*]Fixed misplaced water in waterfall cave entrance. [*]Fixed damaging vehicle on busted coalition doors. [*]Fixed scrapping empire blueprint. [*]Fixed (finally) horde beacon difficulty to get set when initially placed. [*]Fixed zombies falling into blast chamber of rocket launch pad. [*]Fixed baking navmesh on extra tall maps. [*]Fixed beta shirt on left-handed characters. [*]Fixed canned food animation cut off. [*]Fixed devkit objects loading after items. Legacy objects didn't have this problem. [*]Fixed Germany analytics. [/list] [h1]Feedback:[/h1] Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.