3.20.1.0 Update Notes
Author: SDGNelson,
published 7 years ago,
[h1]Update Notes:[/h1]
[b]Additions:[/b]
[list]
[*]Added Secrets of Neuschwanstein easter egg.
[*]Added Prison Warden's Key and ability to lock and unlock cell doors.
[*]Added German versions of emergency vehicles.
[*]Added support for guns with multiple calibers.
[*]Added option for certain areas to have a higher max number of zombies.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked Berlin to have a higher max number of zombies to be more lifelike.
[*]Tweaked Augewehr, Nightraider and Fusilaut to take both ranger and military ammunition.
[*]Tweaked Syndicate to look more serious.
[*]Tweaked to prevent exiting vehicles when a good exit point isn't found.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed line color of road over dam.
[*]Fixed building underneath rocket chamber.
[*]Fixed German tree radius inconsistencies.
[*]Fixed misplaced water in waterfall cave entrance.
[*]Fixed damaging vehicle on busted coalition doors.
[*]Fixed scrapping empire blueprint.
[*]Fixed (finally) horde beacon difficulty to get set when initially placed.
[*]Fixed zombies falling into blast chamber of rocket launch pad.
[*]Fixed baking navmesh on extra tall maps.
[*]Fixed beta shirt on left-handed characters.
[*]Fixed canned food animation cut off.
[*]Fixed devkit objects loading after items. Legacy objects didn't have this problem.
[*]Fixed Germany analytics.
[/list]
[h1]Feedback:[/h1]
Thank you to everyone who's been posting feedback and bug reports around Germany! I've been trying my best to read through all of it and as always it's been a big factor in the changes this update. My intention is to focus on more general changes next update.