[b]Hello![/b] [i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i] [b]Additions:[/b] [list] [*]Added all new wooden structure models to give a really authentic feel to your base. [*]Added height numeric values beside sliders. [*]Added physics destruction effects to structures. [*]Added physics destruction effects to wheels. [*]Added sound for crafting magazines. [/list] [b]Improvements:[/b] [list] [*]Improved several server commands to use the recent list rather than the overall histroy. [*]Improved singleplayer gold mode option to show a lock. [*]Improved serverside player movement collision. [*]Improved vehicle death effects and fire only shows up at health = 0, not health < 10. [/list] [b]Tweaks:[/b] [list] [*]Disabled tree physics with physics option turned off. [*]Each buildable reflects the health of the resource it's made of. [*]Recipes that at least an element aren't present don't show up. [*]Removed fuel influence on explosion to avoid confusion. [*]Renamed to kph and mph. [*]Increased crafting volume. [*]Removed physics damage on non-items. [/list] [b]Fixes:[/b] [list] [*]Fixed not being able to refill second magazine. [*]Fixed items regenerating multiple times without clearing old items. [*]Fixed most likely cause of vehicle underwater crash. [*]Fixed weapon attachments updating. [*]Fixed barricade outline while equipping. [*]Fixed empty magazines not coming back from search. [*]Fixed a bug when crafting items that didn't require tools. [*]Fixed a bug with rotated structures blocking zombies. [*]Fixed debris blocking bullets. [*]Fixed refilling empty magazines. [*]Fixed pine fortification name and description. [*]Fixed vehicles to use map max vehicles or spawn count, whichever is lower. [*]Fixed a crashing issue when refreshing bundles. [/list] What do you think of the new wooden structures? Personally I think it will really help differentiate wood and metal bases as well as feel a lot more homey. [b]Thanks for reading![/b]