3.2.6.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i]
[b]You can now harvest resources in 3.0! They're significantly improved from 2.0:[/b]
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[*]The health system is dramatically different allowing stronger trees like pines to have higher durability, and all weapons can damage them. Use explosives to quickly blow up a tree, or punch it repeatedly (literally) 50 times. Obviously the axe is currently the best for chopping them down.
[*]The trunk falls over with physics.
[*]Logs fall in the direction of the trunk, and sticks fall around the base.
[*]Item drops are guaranteed, and there are multiple types of logs and sticks.
[*]Resources re-spawn steadily.
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[b]Additions:[/b]
[list]
[*]Added the ability to harvest trees.
[*]Added some glass models to the editor.
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[b]Improvements:[/b]
[list]
[*]Improved memory useage significantly between client/server.
[*]Improved collider performance by only loading navigation inside navigation areas on server.
[*]Bug reports leads to a post about how to report properly.
[*]Improved networking performance for effects.
[*]Improved all respawn systems.
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[b]Tweaks:[/b]
[list]
[*]Removed render cap on roads, although it is still recommended to not make them too long.
[*]Brought info label up to date.
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[b]Fixes:[/b]
[list]
[*]Fixed player collision.
[*]Fixed driving dead vehicles.
[*]Fixed a loading screen bug.
[*]Fixed a bug standing near the edge.
[*]Fixed engine not updating when swapping seats.
[*]Fixed headlights staying on when exploded.
[*]Fixed vehicles getting misreferenced.
[*]Fixed not being allowed into underwater vehicles.
[*]Fixed turning feeling slugish.
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Ultimately, however, logs currently do nothing and are probably have some bugs yet to be found.
What do you think of the idea of showing death messages to everyone? [url=http://strawpoll.me/3037712]Vote here.[/url]
[b]Thanks for reading![/b]