[b]Hello![/b] [i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i] The implementation of navmesh cutting is a really exciting addition for the zombie AI, as it allows them to find a route around dynamic obstacles. This means, for example, that now when a driveable car is parked they will walk around it rather than bumping straight into it. Now that this is in you can expect building soon. [b]Additions:[/b] [list] [*]Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades. [*]Added large, medium and small filters in the objects tab. [*]Added ability to open inventory when swimming. [*]Added logging for editor saving to help narrow down issues. [/list] [b]Improvements:[/b] [list] [*]Improved performance significantly when dragging-selecting in the editor. [*]Improved default map lighting conditions. [/list] [b]Tweaks:[/b] [list] [*]Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support. [*]Removed extra click sampling since it was just trouble. [/list] [b]Fixes:[/b] [list] [*]Fixed dequipping a gun right after firing. [*]Fixed vehicle savedata transfering between maps. [*]Fixed several cases where the movement could get out of sync. [*]Fixed location of player savedata. [*]Fixed looking around serverside in the vehicle. [*]Fixed grayscale effect in the character screen. [*]Fixed a bug where the items would get out of sync. [*]Fixed hitbox in vehicle. [*]Fixed not being able to move after respawning in a vehicle. [*]Fixed running over players. [*]Fixed idle animation when climbing. [*]Fixed a bug with saving huge numbers of extra long roads. [*]Fixed a spelling error making vehicles unable to fill with fuel to the max. [*]Fixed vehicles sliding all over the place when nobody is inside. [*]Fixed flicker when asking to equip an item and not allowed. [*]Fixed engine noise when out of fuel. [*]Fixed hit detection breaking when shooting out of a car. [*]Fixed swimming backwards when facing downwards into the water. [*]Fixed water being really dark at midnight. [/list] [b]Thanks for reading![/b]