3.2.2.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i]
The implementation of navmesh cutting is a really exciting addition for the zombie AI, as it allows them to find a route around dynamic obstacles. This means, for example, that now when a driveable car is parked they will walk around it rather than bumping straight into it. Now that this is in you can expect building soon.
[b]Additions:[/b]
[list]
[*]Added support for navmesh cutting on multiple navmeshes allowing really cool new features regarding zombies and barricades.
[*]Added large, medium and small filters in the objects tab.
[*]Added ability to open inventory when swimming.
[*]Added logging for editor saving to help narrow down issues.
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[b]Improvements:[/b]
[list]
[*]Improved performance significantly when dragging-selecting in the editor.
[*]Improved default map lighting conditions.
[/list]
[b]Tweaks:[/b]
[list]
[*]Removed dependencies that prevented 3.0 servers from working on Linux. For now Mac/Linux servers are missing the ability to use the console, but this will be resolved with the addition of remote console support.
[*]Removed extra click sampling since it was just trouble.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed dequipping a gun right after firing.
[*]Fixed vehicle savedata transfering between maps.
[*]Fixed several cases where the movement could get out of sync.
[*]Fixed location of player savedata.
[*]Fixed looking around serverside in the vehicle.
[*]Fixed grayscale effect in the character screen.
[*]Fixed a bug where the items would get out of sync.
[*]Fixed hitbox in vehicle.
[*]Fixed not being able to move after respawning in a vehicle.
[*]Fixed running over players.
[*]Fixed idle animation when climbing.
[*]Fixed a bug with saving huge numbers of extra long roads.
[*]Fixed a spelling error making vehicles unable to fill with fuel to the max.
[*]Fixed vehicles sliding all over the place when nobody is inside.
[*]Fixed flicker when asking to equip an item and not allowed.
[*]Fixed engine noise when out of fuel.
[*]Fixed hit detection breaking when shooting out of a car.
[*]Fixed swimming backwards when facing downwards into the water.
[*]Fixed water being really dark at midnight.
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[b]Thanks for reading![/b]