3.2.1.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Hello![/b]
[i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i]
The vehicles are now a little bit less like toboggans with jet engines, and most of their features are now working correctly and in place. The physics are not as good as I want them to be yet (skidding, drifting, etc), but in the interest of getting this month's roadmap done a lot of those half-finished features are disabled for now.
[b]Additions:[/b]
[list]
[*]Added vehicles. (ID 1)
[*]Added gas cans. (ID 28)
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed respawning resulting in player flying around.
[*]Fixed movement slowing down when walking down short slopes.
[*]Fixed being unable to take pants off.
[*]Fixed getting out of turned vehicles putting players underground.
[*]Fixed cars not moving on the server.
[*]Fixed some issues with audio distance.
[*]Fixed a bug with unscoping constantly when low framerate.
[*]Fixed a bug with the screen resizing to no size.
[*]Fixed locked items being spawned with the give command and editor.
[*]Fixed adding invalid clothing to zombies in the editor.
[*]Fixed zombie loot after removing an item table.
[/list]
For now vehicles can't be destroyed and zombies do not fully walk around them yet, however these require features that go along with barricading which will be implemented next.
[b]Thanks for reading![/b]