[b]Hello![/b] [i]These are patch notes for the preview branch, not what's currently default. If you're interested in testing this you can join with the password "OPERATIONMAPLELEAF"[/i] [b]Edit: Again, let me re-iterate: The vehicles are NOT complete. This update coincidentally includes vehicles because a patch needed to go out for a lot of the editor bugs people were reporting.[/b] This update is mostly to get out a ton of fixes, as vehicles are not finished yet. They are, however, mildly functional and available to start testing: [b]Additions:[/b] [list] [*]Added half-finished vehicles. [*]Added way better object tools in the editor. [*]Added support for randomly colored props. Simply add the Painted attribute to an object. [*]Added imperial/metric option. [*]Added packet debug information in-game and with the debug command [*]Added system to allow firerates higher than the tickrate. [*]Added food spawn table to Devtest grocery store. [/list] [b]Improvements:[/b] [list] [*]Improved appearance of fog especially at night. [*]Improved appearance of all physics related objects. [*]Improved mouse input sampling to not miss a click. [*]Improved movement to slow down when climbing slopes. [*]Improved efficiency of input packets. [*]Improved the impact effects. [*]Improved audio balancing and playback to be more spatially logical. [*]Improved copy/paste system. [/list] [b]Fixes:[/b] [list] [*]Fixed leaning through walls. [*]Fixed a bug with copy and pasting. [*]Fixed a bug with moving objects in the editor. [*]Fixed viewmodel loading in before clothing. [*]Fixed a hit detection issue. [*]Fixed swapping equipped item to force equip. [*]Fixed equipping item causing a shot to fire or punching. [*]Fixed a collision issue with ladders. [*]Fixed a redundancy in the look angle networking. [*]Fixed a bug with the help command. [*]Fixed attachments not updating on the back. [*]Fixed lighting to only update after fully loading. [*]Fixed a packet conflict. [*]Fixed ping showing incorrect values in singleplayer after multiplayer. [*]Fixed a bug allowing to put primary into secondary slot and vice versa. [*]Fixed an animation error. [*]Fixed a bug with movement of far away players. [*]Fixed a crash when loading the menu after editing water. [*]Fixed a pointless dependancy with the water. [*]Fixed some spots where zombies could get stuck. [*]Fixed server loophole with primary and secondary items. [*]Fixed one of the bugs that prevented equipping items after dieing. [*]Fixed edge of water appearance. [/list] Rest assured that all of the obvious problems with vehicles as of now such as flying around, being unable to destroy and not requiring fuel will be fixed soon. With that in mind be sure to report bugs and provide your feedback! Barricades might possibly be added before this though since the vehicles need one of their core features related to pathfinding. [b]Thanks for reading![/b]