[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Empire. [ID 1481] [*]Added Empire Magazine. [ID 1483] [*]Added Devil's Bane. [ID 1484] [*]Added Devil's Bane Magazine. [ID 1485] [*]Added Luger Magazine. [ID 1487] [*]Added landmarks quality graphics option. [*]Added teleport NPC reward type to move player to specific spawnpoint in level. [*]Added crouch as a NPC pose option as well as Pose_Lean, Pose_Pitch and Pose_Head_Offset options. [*]Added invulnerable and explosion proof tags for destructible objects. [*]Added new guns and melees to skin source files. [/list] [b]Improvements:[/b] [list] [*]Improved several furniture objects to be randomly colored. [/list] [b]Tweaks:[/b] [list] [*]Tweaked foundation height shorter. [*]Tweaked forageable resources to support spawn tables. [/list] [b]Fixes:[/b] [list] [*]Fixed misaligned glass in Seattle fire station window. [*]Fixed satellite image for maps taller than 256m. [*]Fixed sound effect pitch deviation to scale with pitch. [*]Fixed incorrectly colored upstairs walls in house_3. [/list] [h1]Map Progress:[/h1] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/6d3b0cfbfb081c7a2bfba05b95a71cbb960c2fc7.png[/img] [i]Flooded portion of town beginning to develop overgrowth[/i] This week I finished detailing the environment and made tons of progress on filling in the some of the most time consuming locations: towns and cities. In the coming week I'll finish up the remaining work in the big city and move onto detailing the smaller locations.