[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Jackhammer to mining locations. [ID 1475] [*]Added Luger to care packages. [ID 1476] [/list] [b]Improvements:[/b] [list] [*]Improved area selecting to work with shift expand selection. [*]Improved multiselect enum dropdowns to highlight selected flags. [/list] [b]Tweaks:[/b] [list] [*]Tweaked devkit search to sort alphabetically. [/list] [b]Fixes:[/b] [list] [*]Fixed tire/battery spawn chance working opposite of intended. [*]Fixed to allow sprinting in shallow water. [*]Fixed launch preferences getting overwritten by some updates. [*]Fixed server incorrectly sending large buildable packets. [*]Fixed not granting quest note rewards clientside. [*]Fixed some curated objects still showing with Object_Browser.Show_Curated_Objects set to false. [*]Fixed area selecting flick of the mouse wrong size and items behind camera. [*]Fixed area select to respect selection mask. [*]Fixed resetting devkit search scroll between searches. [/list] [h1]Map Progress:[/h1] This week the map started properly taking shape with the rough landscape in place and the planned locations in their final spots, though a few new ideas have come to mind I'd like to work on soon. A couple places are somewhat detailed, this being one of the less spoilery ones: [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/6119952/9862e893865cef6f52b558c107564dc8e16fda02.png[/img] Over the next week I'll be polishing/finalizing the landscape with materials, foliage, trees, boulders, erosion, etc and continuing to detail the locations themselves.