[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Top Gun quest for Andy on the Liberator. [*]Added Fighter Jet. [ID 140] [*]Added Fighter Pilot Outfit. [IDs 1472-1474] [*]Added assets for waterfalls, simple example in Devtest4. [*]Added effect volumes to devkit for placing particle effects. [*]Added lock handles option to selection tool. [*]Added ability to spawn objects/types by E hotkey in devkit. [*]Added search fields to landscape and foliage filtered browsers. [/list] [b]Improvements:[/b] [list] [*]Improved to run execute.config from cloud folder as well. [/list] [b]Tweaks:[/b] [list] [*]Tweaked graphics draw distance to affect decal draw distance. [/list] [b]Fixes:[/b] [list] [*]Fixed a performance problem with debug visualization in devkit. [*]Fixed devkit save window checkboxes. [*]Fixed some bugs with pilot weaponry in multiplayer. [*]Fixed decal visibility group visible option. [*]Fixed copying decal selection in devkit. [*]Fixed discolored corner of Diner #3 window. [/list] [h1]Map Progress:[/h1] I made quite a bit more progress on the assets this week, and will continue with that next week hopefully wrapping up the objects/nature stuff before Friday, then leading into working on the map itself properly. Thanks for all the great suggestions/feedback - keep it coming! One of the areas I mentioned last week that I worked on are the burning city assets which I teased here if you missed it: [url=https://twitter.com/SDGNelson/status/862543613414170625]Link[/url]