3.17.15.0 Update Notes
Author: SDGNelson,
published 7 years ago,
[h1]Update Notes:[/h1]
[b]Additions:[/b]
[list]
[*]Added mesh/tree/object painting brush to foliage tool.
[*]Added sea level water volume option to disable puddles underneath.
[*]Added water volume type option for dirty/salty/clean refills.
[*]Added option to preview affected coordinates to landscape tool.
[*]Added foliage volume options to block specific foliage types.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved landscape tool to use inspector and support config undo/redo.
[*]Improved to cull large water volume surfaces as multiple tiles.
[*]Improved multiple/single enum inspector, added InspectableEnum attribute.
[*]Updated to Steamworks 1.39.
[*]Updated to Unity 5.5.1f1.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked equipped Steam items to show a gear icon.
[*]Tweaked to ignore econ ticket until fixed.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed several missing example object bundles.
[*]Fixed potential problem loading game mode.
[*]Fixed level to save objects by GUID.
[/list]
[h1]Foliage Brush:[/h1]
You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.