[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added mesh/tree/object painting brush to foliage tool. [*]Added sea level water volume option to disable puddles underneath. [*]Added water volume type option for dirty/salty/clean refills. [*]Added option to preview affected coordinates to landscape tool. [*]Added foliage volume options to block specific foliage types. [/list] [b]Improvements:[/b] [list] [*]Improved landscape tool to use inspector and support config undo/redo. [*]Improved to cull large water volume surfaces as multiple tiles. [*]Improved multiple/single enum inspector, added InspectableEnum attribute. [*]Updated to Steamworks 1.39. [*]Updated to Unity 5.5.1f1. [/list] [b]Tweaks:[/b] [list] [*]Tweaked equipped Steam items to show a gear icon. [*]Tweaked to ignore econ ticket until fixed. [/list] [b]Fixes:[/b] [list] [*]Fixed several missing example object bundles. [*]Fixed potential problem loading game mode. [*]Fixed level to save objects by GUID. [/list] [h1]Foliage Brush:[/h1] You can use this to quickly mass-place objects like pebbles, grass, trees and boulders. For example you could paint some pebbles onto the ground around a crash site, or boulder objects onto a cliffside like in the Russia map. Check out painting the Boulders_00_Collection for an example of that. Hold shift to erase painted details, or control to erase only the selected asset/collection.