[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added Lieutenant Oswald in charge of scouting the area. [*]Added Doc Ernie blueprint unlocks/dialogue. [*]Added Mechanic's engine repair quest. [*]Added Medic's research recovery quest. [*]Added Ensign Franklin to buy replacement uniforms from. [*]Added Nautical Nuisance quest for Rusty. [*]Added assorted filler NPCs with dialogue. [*]Added Quadbarrel. [ID 1436] [*]Added Bayonet. [ID 1438] [/list] [b]Improvements:[/b] [list] [*]Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack. [*]Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack. [*]Improved vendor menu to show how many of a buyable item you already have. [/list] [b]Tweaks:[/b] [list] [*]Tweaked to show warning message when building in safezone. [*]Tweaked quest menu to better expand vertically and added return button. [*]Tweaked gunshot audio rolloff to make more sense. [*]Tweaked quest interactables to play effect when used. [*]Tweaked scaled buildables in editor to reset when deselected to avoid confusion. [/list] [b]Fixes:[/b] [list] [*]Fixed using carjack/lockpick in safezone. [*]Fixed to allow suicide in non-arena safezones. [*]Fixed cleaning up last chat icon. [*]Fixed vendor item description applying rich text in wrong order. [*]Fixed fertilizer applying before animation. [*]Fixed using ladders to cancel animations. [*]Fixed Russia map pizza/doughnut stores using wrong spawn tables. [*]Fixed nearby item obstruction to ignore triggers. [/list] [h1]NPCs:[/h1] In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features. For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values. There's also a "Flag" command to set a key/value for testing. [i]Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference![/i]