3.17.1.0 Update Notes
Author: SDGNelson,
published 8 years ago,
[h1]Update Notes:[/h1]
[b]Additions:[/b]
[list]
[*]Added Lieutenant Oswald in charge of scouting the area.
[*]Added Doc Ernie blueprint unlocks/dialogue.
[*]Added Mechanic's engine repair quest.
[*]Added Medic's research recovery quest.
[*]Added Ensign Franklin to buy replacement uniforms from.
[*]Added Nautical Nuisance quest for Rusty.
[*]Added assorted filler NPCs with dialogue.
[*]Added Quadbarrel. [ID 1436]
[*]Added Bayonet. [ID 1438]
[/list]
[b]Improvements:[/b]
[list]
[*]Improved missing a shot/swing that travelled within 4 meters of a player to mark you as an aggressor if not under attack.
[*]Improved using lockpick/detonator/grenade to mark you as an aggressor if not under attack.
[*]Improved vendor menu to show how many of a buyable item you already have.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked to show warning message when building in safezone.
[*]Tweaked quest menu to better expand vertically and added return button.
[*]Tweaked gunshot audio rolloff to make more sense.
[*]Tweaked quest interactables to play effect when used.
[*]Tweaked scaled buildables in editor to reset when deselected to avoid confusion.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed using carjack/lockpick in safezone.
[*]Fixed to allow suicide in non-arena safezones.
[*]Fixed cleaning up last chat icon.
[*]Fixed vendor item description applying rich text in wrong order.
[*]Fixed fertilizer applying before animation.
[*]Fixed using ladders to cancel animations.
[*]Fixed Russia map pizza/doughnut stores using wrong spawn tables.
[*]Fixed nearby item obstruction to ignore triggers.
[/list]
[h1]NPCs:[/h1]
In the next NPC update I'll be working on a quest tracking feature so you can view quest goals outside of the info screen, the traitor uncovering/rescue questline, looking into "bossbattle" zombies e.g. go to a specific area to defeat electric megazombie and putting up documentation on all the NPC features.
For mod creators I forgot to mention in the last post: You can press the End key in the appearance menu to copy your character details to the clipboard for creating NPCs, and the same in-game to view all active flags and values. There's also a "Flag" command to set a key/value for testing.
[i]Bit of a heads up: for the first time in I can't even remember how long there won't be any sort of update next week - I'll be away at the "Steam Dev Days" conference![/i]