[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added HMG to Hind and HMG Box. [ID 1395] [*]Added Ghillie Netting. [IDs 1396-1397] [*]Added support for server plugins to request client to view URL. [*]Added guide for creating community updates. [/list] [b]Improvements:[/b] [list] [*]Improved wheeled vehicle audio. [*]Improved objects to save by file name rather than ID. [/list] [b]Tweaks:[/b] [list] [*]Tweaked several more actions/sounds to attract zombies. [*]Tweaked generator/fire/drill noises to be less annoying. [*]Tweaked bans to apply by IP as well as steam ID if the target is connected. [*]Tweaked streamer mode to hide slightly more info. [/list] [b]Fixes:[/b] [list] [*]Fixed hole in roof at end of metro tunnel. [*]Fixed farm tractor spawns. [*]Fixed note_18 line count. [*]Fixed fire_1 side door slot. [*]Fixed gap in silo radio tower ladder. [*]Fixed floating bush near junkyard. [*]Fixed floating lights at mansion. [*]Fixed confusingly placed boat objects. [*]Fixed switches at factory/junction. [*]Fixed several jumps in main line tracks. [*]Fixed zombie spawn in airport rafters. [*]Fixed zombie spawn in wall of camp cottage. [*]Fixed incorrect boat spawns in wrong places. [*]Fixed mafia zombie drops spawnrate. [*]Fixed up collision issues a bit with Mooki's objects. [*]Fixed underground zombie/vehicle spawns in front of airport. [*]Fixed missing and/or over exaggerated rubble at crashes. [*]Fixed military sandbag wall bottom face. [*]Fixed zombies getting stuck on camp docks. [*]Fixed zombies getting stuck in some firewatches. [*]Fixed Russian flag gib material. [*]Fixed rubble gibs to match object scale. [*]Fixed destroying generator not disabling power. [*]Fixed player arrow to show on top of group icons. [*]Fixed makeshift vehicle world collision heights. [*]Fixed new bunkers missing death barriers. [*]Fixed oxygenator not working on vehicles. [*]Fixed car bumper damage when crashing into high density of objects. [*]Fixed applying interactable object animation state when loading area. [*]Fixed cases in multiplayer where item physics could load before objects. [/list] [h1]Community Update Guide:[/h1] Following the release of Russia I've put together the start of a guide based on what I learned from teaming up with workshop modders to help open up the opportunity for others, and I'm very excited about the potential for a few 100% community created updates! It will be adjusted over time to cover more aspects as feedback comes in. Here's the link: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=751009995]View Guide[/url] [h1]Russia Map Crash:[/h1] If you are experiencing a crash while loading the Russia map then judging from submitted log files it's quite likely Unturned is running out of RAM/memory! In most cases this is due to preloading large amounts of workshop content - so as a temporary workaround you can unsubscribe from extra workshop files. [h1]Object IDs:[/h1] If you have custom objects in your map chances are you've run into some ID conflict issues before. Maps saved after this update will now only use the ID as a backup