3.16.1.0 Update Notes
Author: SDGNelson,
published 8 years ago,
[h1]Update Notes:[/h1]
[b]Additions:[/b]
[list]
[*]Added HMG to Hind and HMG Box. [ID 1395]
[*]Added Ghillie Netting. [IDs 1396-1397]
[*]Added support for server plugins to request client to view URL.
[*]Added guide for creating community updates.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved wheeled vehicle audio.
[*]Improved objects to save by file name rather than ID.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked several more actions/sounds to attract zombies.
[*]Tweaked generator/fire/drill noises to be less annoying.
[*]Tweaked bans to apply by IP as well as steam ID if the target is connected.
[*]Tweaked streamer mode to hide slightly more info.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed hole in roof at end of metro tunnel.
[*]Fixed farm tractor spawns.
[*]Fixed note_18 line count.
[*]Fixed fire_1 side door slot.
[*]Fixed gap in silo radio tower ladder.
[*]Fixed floating bush near junkyard.
[*]Fixed floating lights at mansion.
[*]Fixed confusingly placed boat objects.
[*]Fixed switches at factory/junction.
[*]Fixed several jumps in main line tracks.
[*]Fixed zombie spawn in airport rafters.
[*]Fixed zombie spawn in wall of camp cottage.
[*]Fixed incorrect boat spawns in wrong places.
[*]Fixed mafia zombie drops spawnrate.
[*]Fixed up collision issues a bit with Mooki's objects.
[*]Fixed underground zombie/vehicle spawns in front of airport.
[*]Fixed missing and/or over exaggerated rubble at crashes.
[*]Fixed military sandbag wall bottom face.
[*]Fixed zombies getting stuck on camp docks.
[*]Fixed zombies getting stuck in some firewatches.
[*]Fixed Russian flag gib material.
[*]Fixed rubble gibs to match object scale.
[*]Fixed destroying generator not disabling power.
[*]Fixed player arrow to show on top of group icons.
[*]Fixed makeshift vehicle world collision heights.
[*]Fixed new bunkers missing death barriers.
[*]Fixed oxygenator not working on vehicles.
[*]Fixed car bumper damage when crashing into high density of objects.
[*]Fixed applying interactable object animation state when loading area.
[*]Fixed cases in multiplayer where item physics could load before objects.
[/list]
[h1]Community Update Guide:[/h1]
Following the release of Russia I've put together the start of a guide based on what I learned from teaming up with workshop modders to help open up the opportunity for others, and I'm very excited about the potential for a few 100% community created updates! It will be adjusted over time to cover more aspects as feedback comes in. Here's the link:
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=751009995]View Guide[/url]
[h1]Russia Map Crash:[/h1]
If you are experiencing a crash while loading the Russia map then judging from submitted log files it's quite likely Unturned is running out of RAM/memory! In most cases this is due to preloading large amounts of workshop content - so as a temporary workaround you can unsubscribe from extra workshop files.
[h1]Object IDs:[/h1]
If you have custom objects in your map chances are you've run into some ID conflict issues before. Maps saved after this update will now only use the ID as a backup