[b]Additions:[/b] [list] [*]Added Paintball Gun. [ID 1337] [*]Added Paintball Hoppers. [IDs 1339-1344] [*]Added Farm Plot. [ID 1345] [*]Added Flashbang. [ID 1346] [*]Added Minnow, Goldfish and Bass. [IDs 1347-1352] [*]Added Stealy Wheely Automobiley. [ID 1353] [*]Added ability to lock vehicles and vehicle context menu. [*]Added casting strength to fishing which affects time to catch item. [*]Added "Spy" command to see from a player's perspective. [*]Added config option for spawned quality values and bullet rarity. [*]Added "critical" recipe ingredients to hide colored cloth buildables without flare. [/list] [b]Improvements:[/b] [list] [*]Improved animal AI to form packs and work together. [*]Improved canteens to base stats on where the water came from rather than losing quality. [*]Improved sensitivity option to be unclamped. [*]Improved Gold skins to shine streaks occasionally. [/list] [b]Tweaks:[/b] [list] [*]Tweaked low caliber bullets to not damage armored vehicles. [*]Tweaked APC/tank to absorb some explosion damage for passengers. [*]Tweaked asset loading bar to show out of estimated total. [*]Tweaked max FoV lower to 100 degrees from 120. [*]Tweaked fuel canisters and fishing rods to no longer use quality. [*]Tweaked punches to no longer damage vehicles/resources. [/list] [b]Fixes:[/b] [list] [*]Fixed exporting spawn tables a second time. [*]Fixed horde beacon queue not progressing properly. [*]Fixed blur when swapping from zoom scope to sight. [*]Fixed rampart/post blueprints to match walls/pillars. [*]Fixed vehicle exit/climb snap to take character radius into account. [*]Fixed prone character to better align with floor, radius matches standing. [*]Fixed exiting vehicle while item is busy. [*]Fixed fishing line visuals in first person perspective. [*]Fixed not keeping reference to turret state when changing attachments. [*]Fixed scaling of resized objects' children. [*]Fixed berry seed leaf colors not matching bushes. [/list]