[b]Additions:[/b] [list] [*]Added Remote Detonator. [ID 1240] [*]Added Breaching Charge. [ID 1241] [*]Added Makeshift Grenade. [ID 1242] [*]Added Hide_Admins command. [/list] [b]Improvements:[/b] [list] [*]Improved hitmarkers to show where exactly the shots landed. [*]Improved several destructible objects break effects. [*]Improved tree meshes and foliage shading. [*]Improved non-grass foliage to also blow in the wind. [*]Improved player/vehicle/animal snapshots to use less bandwidth. [*]Improved vector3 compression accuracy in large multiplayer maps. [/list] [b]Tweaks:[/b] [list] [*]Tweaked explosive crafting recipes and damage. [*]Tweaked bow damages in line with the sharpshooter rifles. [*]Tweaked density of berry bushes lower on PEI. [*]Tweaked berries [again] to all be more useful. [*]Tweaked C4 name/appearance to sticky grenade. [*]Tweaked explosives name to raw explosives. [*]Tweaked hay explosion to be more visible. [/list] [b]Fixes:[/b] [list] [*]Fixed footstep still playing if paused while walking. [*]Fixed tree collision to better represent visible mesh. [*]Fixed case where trees showed as dead when they were actually alive. [*]Fixed projectiles going through trees. [*]Fixed missing damage impacts when hitting tree stumps. [*]Fixed gap in roof of pirate cave on PEI. [*]Fixed forcing self through wall with ladder. [*]Fixed an area spawning more than 64 zombies at a time. [*]Fixed server crash when more than ~70 actively networked vehicles. [*]Fixed seeds not vulnerable to fists/melee/guns. [*]Fixed roads showing pink when generating chart image. [*]Fixed to cache map/chart images when opening info tab. [*]Fixed misconfigured civilian zombies always dropping guns. [*]Fixed drop position of metal from boulders. [/list]