[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added landmark LODs for most large objects. [*]Added automatic landmark LODs for trees. [*]Added landmark draw distance option. [*]Added region complexity to visibility menu in editor. [*]Added config options for losses from combat vs environment deaths. [*]Added buttons to enable/disable skins and mythics in-game. [*]Added new faces and wheel of emotions to gestures menu. [*]Added new hair and beard styles. [*]Added smoothed camera mode. [Default F5] [*]Accepted several new curated workshop items. [/list] [b]Improvements:[/b] [list] [*]Improved road vertices to have adjustable offset. [*]Improved spawn tables tool to allow editing. [/list] [b]Tweaks:[/b] [list] [*]Tweaked undriven vehicles to not damage players. [*]Tweaked muzzles to decrease drop slightly. [/list] [b]Fixes:[/b] [list] [*]Fixed barrel bullet drop multiplier not applying. [*]Fixed to include scaling in copy transform. [*]Fixed first person muzzle flash light. [*]Fixed workshop agreement link appid. [/list] [h1]Map:[/h1] Again this week I was mostly working on the new map, apologies for the filler update. As expected more required objects popped up alongside final steps like spawn tables, but everything's coming together so I think it's safe to say you'll be seeing more about the new map very soon!