[h1]Update Notes:[/h1] [b]Additions:[/b] [list] [*]Added new item context menu and quick refill/repair/salvage actions. [*]Added inventory menu to see nearby items making looting corpses/piles easier. [*]Added ability to quickly take item from display/rack. [Default Ctrl + F] [*]Added in-game item/vehicle rarity colors. [*]Added decay and rain commands to the config menu. [*]Added button to unfavorite servers from the server list. [*]Added option to disable day/night ambience. [/list] [b]Improvements:[/b] [list] [*]Improved memory management/usage significantly on client and server. [*]Improved hotkeys to requip, work on any page and save per server/character. [*]Improved inventory to split storage and nearby into a separate area on large screens. [*]Improved crafting menu to show the skill level and fire required. [*]Improved give/vehicle/teleport/experience commands to not require the player parameter. [*]Improved help [command] to also work as client and in singleplayer. [*]Improved item networking to support more items in one area. [*]Improved world hints not to show behind the dashboard. [*]Improved item/vehicle networking to use new instance IDs instead of indices. [*]Improved zombie/animal/vehicle state updates to use basic position compression. [*]Improved buildable intersection displacement to better avoid forcing into objects. [*]Improved on some physics issues with objects/resources. [/list] [b]Tweaks:[/b] [list] [*]Tweaked dropped items to appear in front of character. [*]Tweaked handcuffs to prevent getting in vehicles as driver. [*]Tweaked blueprint title text to change color when you can craft. [*]Tweaked farming speed of agriculture skill lower. [*]Tweaked debug UI to show seconds since last packet received. [*]Tweaked orientation of items in trophy cases. [*]Tweaked different skills to require different amounts of XP per level. [*]Tweaked several hollow objects to contain death barriers just in case. [*]Removed "new survivor" default names. [/list] [b]Fixes:[/b] [list] [*]Fixed placing buildables near player spawns. [*]Fixed default easy/hard armor multipliers backwards. [*]Fixed birch/pine trophy case using maple sticks. [*]Fixed regen health immediately after damage. [*]Fixed not showing amount in hint with one remaining item. [*]Fixed despawn label typo. [*]Fixed not immediately removing admin visual when unadmined. [*]Fixed crafting pitchfork. [*]Fixed not taking into account 2nd border in map UI. [*]Fixed tooltips showing up underneath inventory selection/drag. [*]Fixed override glasses mythic hook point. [/list] [h1]Item Asset Upgrades:[/h1] You can now use rich text in your item descriptions, and add more context actions. Right now blueprint actions are supported in the following format: Actions 1 Action_0_Type Blueprint Action_0_Blueprints 1 Action_0_Blueprint_0 [Index] Action_0_Blueprint_0_Link [Present if the blueprint should be linked to.] Action_0_Text [Button Name] Action_0_Tooltip [Button Tooltip] Action_0_Key [If no name/tooltip, use this translation key e.g. Repair] If no actions are available the game will automatically add some for repairing, refilling and salvaging. [h1]Analytics:[/h1] Last week I mentioned Unity 5's new analytics system, so here's the data gathered so far! [b]Performance:[/b] [i]Note: One source of error in this table is that running with vsync enabled caps the max framerate to monitor refresh rate which is usually 60.[/i] [table] [tr] [th]Map[/th] [th]Average Min (Hz)[/th] [th]Average Max (Hz)[/th] [th]Average Average (Hz)[/th] [/tr] [tr] [td]PEI[/td] [td]12.5[/td] [td]60.5[/td] [td]40[/td] [/tr] [tr] [td]Washington[/td] [td]12[/td] [td]59.5[/td] [td]38.5[/td] [/tr] [tr] [td]Yukon[/td] [td]15.5[/td] [td]64[/td] [td]42[/td] [/tr] [tr] [td]Workshop[/td] [td]12.5[/td] [td]60.5[/td] [td]40.5[/td] [/tr] [/table] [b]Lifespan:[/b] [table] [tr] [th]Map[/th] [th]Average Lifespan (s)[/th] [/tr] [tr] [td]PEI[/td] [td]400[/td] [/tr] [tr] [td]Washington[/td] [td]415[/td] [/tr] [tr] [td]Yukon[/td] [td]420[/td] [/tr] [tr] [td]Workshop[/td] [td]410[/td] [/tr] [/table] [b]Death Causes:[/b] [table] [tr] [th]Map[/th] [th]#1[/th] [th]#2[/th] [th]#3[/th] [th]#4[/th] [th]#5[/th] [/tr] [tr] [td]PEI[/td] [td]Gun (35%)[/td] [td]Zombie (26.1%)[/td] [td]Suicide (8.6%)[/td] [td]Bleeding (9.1%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Washington[/td] [td]Gun (37.3%)[/td] [td]Zombie (24.1%)[/td] [td]Bleeding (9.3%)[/td] [td]Suicide (8.4%)[/td] [td]Exploding Car (4.7%)[/td] [/tr] [tr] [td]Yukon[/td] [td]Zombie (37.5%)[/td] [td]Gun (17.9%)[/td] [td]Suicide (11.7%)[/td] [td]Bleeding (8.1%)[/td] [td]Freezing (4.2%)[/td] [/tr] [tr] [td]Workshop[/td] [td]Gun (39.5%)[/td] [td]Zombie (19.8%)[/td] [td]Suicide (9.6%)[/td] [td]Bleeding (8.1%)[/td] [td]Exploding Car (5.5%)[/td] [/tr] [/table] [i]Screenshot of analytics site death cause pie graph:[/i] [img]http://cdn.akamai.steamstatic.com/steam/apps/304930/extras/News_192_Image_0_c12a7f53b98cd2e2933ca7a4430f9f65.jpg[/img] [b]Skillset:[/b] [table] [tr] [th]Rank[/th] [th]Skillset[/th] [/tr] [tr] [td]#1[/td] [td]Spec Ops (35%)[/td] [/tr] [tr] [td]#2[/td] [td]Police (17%)[/td] [/tr] [tr] [td]#3[/td] [td]Thief (8.6%)[/td] [/tr] [tr] [td]#4[/td] [td]Firefighter (8%)[/td] [/tr] [tr] [td]#5[/td] [td]Worker (6.9%)[/td] [/tr] [/table] [i]Screenshot of analytics site abilities pie graph:[/i] [img]http://cdn.akamai.steamstatic.com/steam/apps/304930/extras/News_192_Image_1_d87f240c63c7244a6f1f6ebce6f0bb7a.jpg[/img] [b]Customization:[/b] [table] [tr] [td]Average Mythics[/td] [td]0.02[/td] [/tr] [tr] [td]Average Cosmetics[/td] [td]1.3[/td] [/tr] [tr] [td]Average Skins[/td] [td]4.5[/td] [/tr] [/table]