[b]Additions:[/b] [list] [*]Added safezone nodes to the level editor. [*]Added quality to clothing. Lower quality has less armor benefit. Quality decreases when damage is taken. [*]Added repair blueprints for shirts/pants/hats/vests. [*]Added ability to use basic 3rd person camera tools in singleplayer. [F1-3 by default.] [*]Added executable specifically for 64-bit Linux servers. [/list] [b]Improvements:[/b] [list] [*]Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets. [/list] [b]Tweaks:[/b] [list] [*]Tweaked crawlers to do 2x damage. [*]Tweaked sprinters to do 0.75x damage. [/list] [b]Fixes:[/b] [list] [*]Fixed a possible cause of getting stuck on the loading screen. [*]Fixed vehicle running into its own barricades. [*]Fixed using clothing/consumeable when safe. [*]Fixed getting stuck behind crate in scorpion 7 on PEI. [*]Fixed getting stuck behind bed in prison cell on PEI. [*]Fixed zombie materials. [*]Fixed loading zombie textures. [*]Fixed loading good/bad outline material. [*]Fixed scrapping the engineer hat. [*]Fixed Hawkhound to repair with maple planks. [Pine trees are repurposed for another map.] [*]Fixed filling desert eagle magazines with civilian ammo. [/list]