3.11.7.0 Update Notes
Author: Nelson Sexton,
published 9 years ago,
[b]Additions:[/b]
[list]
[*]Added safezone nodes to the level editor.
[*]Added quality to clothing. Lower quality has less armor benefit. Quality decreases when damage is taken.
[*]Added repair blueprints for shirts/pants/hats/vests.
[*]Added ability to use basic 3rd person camera tools in singleplayer. [F1-3 by default.]
[*]Added executable specifically for 64-bit Linux servers.
[/list]
[b]Improvements:[/b]
[list]
[*]Improved zombies to take armor into account when attacking players. Different zombies target different body parts, ie crawlers damage pants while mega zombies damage helmets.
[/list]
[b]Tweaks:[/b]
[list]
[*]Tweaked crawlers to do 2x damage.
[*]Tweaked sprinters to do 0.75x damage.
[/list]
[b]Fixes:[/b]
[list]
[*]Fixed a possible cause of getting stuck on the loading screen.
[*]Fixed vehicle running into its own barricades.
[*]Fixed using clothing/consumeable when safe.
[*]Fixed getting stuck behind crate in scorpion 7 on PEI.
[*]Fixed getting stuck behind bed in prison cell on PEI.
[*]Fixed zombie materials.
[*]Fixed loading zombie textures.
[*]Fixed loading good/bad outline material.
[*]Fixed scrapping the engineer hat.
[*]Fixed Hawkhound to repair with maple planks. [Pine trees are repurposed for another map.]
[*]Fixed filling desert eagle magazines with civilian ammo.
[/list]